public static void FirstGrapeCollected() { if (currentProgressionState == ActivitiesProgression.Collecting) { currentProgressionState = ActivitiesProgression.Stepping; } }
private void Awake() { gameOverOverlay.SetActive(false); currentTime = maxTime; timerGauge.transform.localScale = Vector3.one; isCounting = true; currentProgressionState = ActivitiesProgression.Collecting; danceMatActivity.gameObject.SetActive(false); bottlingActivity.gameObject.SetActive(false); CloudConnectorCore.processedResponseCallback.RemoveAllListeners(); CloudConnectorCore.processedResponseCallback.AddListener(this.ParseData); StartCoroutine(LoadWineQuantities()); LoadTwitterUserInfo(); }
private void Update() { if (isCounting) { if (currentTime < 0f) { GameOver(); } else { DecreaseTimer(); } } if (!bottlingActivity.gameObject.activeSelf && ResourcesMaster.GetResourceAmount("juice") >= ResourcesMaster.GetResourceData("bottle").requiredToGeneratedRatio) { bottlingActivity.gameObject.SetActive(true); currentProgressionState = ActivitiesProgression.Bottling; } if (Input.GetButtonDown("Reset")) { System.GC.Collect(); SceneManager.LoadScene(SceneManager.GetActiveScene().name); } else if (Input.GetButtonDown("Pause")) { if (isPaused) { ClosePauseMenu(); } else { OpenPauseMenu(); } } }