/// <summary> /// Deal initial cards to players /// </summary> public void SetUpHole() { for (var i = 0; i < 2; ++i) //Simulate passing one card out at a time, going around the circle of players 2 times { foreach (var player in ActivePlayers.ToArray()) { Card card = Deck.Pop(); player.AddCard(card); } } //if >3 players, smallblind posts smallblind else dealerbutton does DoAction(BigBlind != null ? SmallBlind : DealerButton, PlayerAction.Bet, Dealer.SmallBlind, true, false); //if >3 players, bigblind posts bigblind else smallblind does DoAction(BigBlind ?? SmallBlind, PlayerAction.Bet, Dealer.BigBlind, true, false); CurrentTurn = BigBlind ?? SmallBlind; AssignNextTurn(); }
// Get all the Active Players so we can use it for our mission builder. public NetHandle[] GetActivePlayers() { return(ActivePlayers.ToArray()); }