/// <summary>Sync the values of the Item and Original Object if they have the Material & Mesh Changer </summary> protected virtual void Sync_Material_ActiveMeshes() { if (Last_SpawnedItem) { MaterialChanger OriginalMC = Last_SpawnedItem.GetComponent <MaterialChanger>(); MaterialChanger ItemSelMC = ItemSelected.GetComponent <MaterialChanger>(); if (OriginalMC && ItemSelMC) { for (int i = 0; i < ItemSelMC.materialList.Count; i++) { OriginalMC.SetMaterial(i, ItemSelMC.CurrentMaterialIndex(i)); //Set the Materials from the Item to the Original } } ActiveMeshes OriginalAM = Last_SpawnedItem.GetComponent <ActiveMeshes>(); ActiveMeshes ItemSelAM = ItemSelected.GetComponent <ActiveMeshes>(); if (OriginalAM && ItemSelAM) { for (int i = 0; i < ItemSelAM.Count; i++) { OriginalAM.ChangeMesh(i, ItemSelAM.GetActiveMesh(i).Current); //Set the Meshes from the Item to the Original } } } }
private void Init() { material.SetMaterial(0, nowPlayer.skin); mesh.ChangeMesh(0, nowPlayer.antler); mesh.ChangeMesh(2, nowPlayer.spot); mesh.ChangeMesh(1, 1); animal.Shift = true; string[] PosStr = nowPlayer.startPosition.Split('#'); Vector3 startPos = new Vector3(float.Parse(PosStr[0]), float.Parse(PosStr[1]), float.Parse(PosStr[2])); transform.position = startPos; antlerMagic.transform.parent = tsAntler[nowPlayer.antler - 1]; antlerMagic.gameObject.SetActive(false); step = GetComponentsInChildren <StepTrigger>(); if (step != null) { for (int i = 0; i < step.Length; i++) { step[i].volume = DataManager.Instance.GetSettingData().effectVolume; } } }
private void BtnClick(Button button) { switch (button.name) { case "btnAdd": UIManager.Instance.PushPanel(Panel_ID.CreatePlayerPanel, cellIndex); break; case "btnDelete": UIManager.Instance.CreateConfirmPanel("你要删除这个存档吗?", delegate(object obj1) { UIManager.Instance.PopPanel(); UIManager.Instance.CreateConfirmPanel("真的要删除这个存档吗", delegate(object obj2) { UIManager.Instance.PopPanel(); UIManager.Instance.CreateConfirmPanel("删除了这个存档就不能还原了!", delegate(object obj3) { UIManager.Instance.PopPanel(); UIManager.Instance.CreateConfirmPanel("那好吧再见!", delegate(object obj4) { player.open = false; DataManager.Instance.Save(player); UIManager.Instance.PopPanel(); }); }); }); }); break; case "btnGo": UIManager.Instance.CreateConfirmPanel("用这个角色开始游戏?", GoGame, null, OnCancel); material.SetMaterial(0, player.skin); mesh.ChangeMesh(0, player.antler); mesh.ChangeMesh(2, player.spot); GameRoot.Instance.evt.CallEvent(GameEventDefine.MOVE_CAMERA, 0); break; } }
private void OnAntlerChanged(int index) { mesh.ChangeMesh(0, index); }