/// <summary> /// Called when the activeHero is hit by an enemy. /// </summary> /// <param name="hitBy"> /// The enemy who hit the activeHero. This is null if the activeHero was not hit by an /// enemy, such as when a activeHero hits or is hit by a hazard. /// </param> private void OnHeroHit(GameCharacter hitBy) { ActiveHero.OnHit(hitBy); }