protected override void OnSlice() { base.OnSlice(); for (var i = 0; i < Bosses.Length; i++) { var o = Bosses[i]; if (o != null && !o.Deleted && o.Alive) { var players = 0; foreach (var m in Circles[i].FindEntities <PlayerMobile>(Map)) { if (ActiveGroup.Contains(m)) { ++players; } if (m.Z < 0) { Teleport(m, TeleportersFrom[i].PointDest, Map); } } if (players <= 0) { o.Combatant = null; } if (o.InCombat(TimeSpan.FromSeconds(5))) { DropFloor(i, false); } } } }