public void SelectFilter(string id, string label) { GameObject activeFilterGo = (GameObject)Instantiate(activeFilterPrefab); activeFilterGo.transform.SetParent(activeFilterParent, false); ActiveFilter activeFilter = activeFilterGo.GetComponent <ActiveFilter> (); activeFilters.Add(activeFilter); activeFilter.SetUp(id, label); filterSelection.Add(id); FilterObjects(); if (myWorkFilterActive) { myWorkFilterActive = false; } }