Example #1
0
 private void MoveLeft()
 {
     flip = true;
     move(roation.Left, Parameters.moveSpeed);
     foreach (var b in ActiveElements.GetActiveBlocks(position))
     {
         if (Collide(b))
         {
             move(roation.Right, Parameters.moveSpeed);
             OnWallHit?.Invoke(this, null);
             break;
         }
     }
 }
Example #2
0
 private void ApplyBlocksCollisions()
 {
     foreach (var b in ActiveElements.GetActiveBlocks(position))
     {
         if (Collide(b as GenericSprite))
         {
             if (speed > 0)
             {
                 TicksElapsed = 0;
                 speed        = -speed;
             }
         }
     }
     if (TicksElapsed != Parameters.BlocksCollisionDelay)
     {
         TicksElapsed++;
     }
 }
Example #3
0
 public override void update()
 {
     if (Randomizer.Next(200) == 0 && Engine.entities.Count < 2)
     {
         var zombie = new Zombie(ActiveElements, Drawer, Sound, new Parameters(), Player);
         zombie.status.OnKill = () => Kill(zombie);
         zombie.position.x    = Randomizer.Next(-110, 110);
         zombie.position.y    = 70;
         if (!ActiveElements.GetActiveBlocks(zombie.position).Any(s => s.Collide(zombie)))
         {
             Engine.entities.Add(zombie);
         }
     }
     for (int i = 0; i < Engine.entities.Count(); i++)
     {
         var zombie = Engine.entities[i] as MovableObject;
         if (!zombie.IsInRange(150))
         {
             Engine.entities.Remove(zombie);
         }
     }
 }