void UpdateMaxAgentsText() { if (maxAgentsText) { maxAgentsText.text = "Active Agents: " + ActiveCreatures.Count(); } }
private void AddSpawnedCreature(Creature value) { ActiveCreatures.Add(value); }
void UpdateMaxAgentsText() { if (maxAgentsText) { maxAgentsText.text = "Active Agents: " + ActiveCreatures.Count(); } }
private void AddSpawnedCreature(Creature value) { ActiveCreatures.Add(value); }