public void IsVisible_Get_ReturnsActiveSelf() { GameObject go = new GameObject(); ActivationVisibilityManager visibilityManager = go.AddComponent <ActivationVisibilityManager>(); go.SetActive(false); Assert.IsFalse(visibilityManager.IsVisible); go.SetActive(true); Assert.IsTrue(visibilityManager.IsVisible); }
public void IsVisible_SetFalse_DeactivatesGameObject() { GameObject go = new GameObject(); ActivationVisibilityManager visibilityManager = go.AddComponent <ActivationVisibilityManager>(); go.SetActive(true); visibilityManager.IsVisible = false; Assert.IsFalse(go.activeSelf); }
public void IsVisible_GetParentDeactivated_ReturnsActiveSelf() { GameObject go = new GameObject(); ActivationVisibilityManager visibilityManager = go.AddComponent <ActivationVisibilityManager>(); GameObject parent = new GameObject("Parent"); go.transform.parent = parent.transform; parent.SetActive(false); Assert.IsTrue(visibilityManager.IsVisible); }