Example #1
0
        public static void SpecialPoperations(TowerModel model)
        {
            var ability  = model.GetAbilites()[1];
            var behavior = new ActivateAbilityOnRoundStartModel("ActivateAbilityOnRoundStartModel_SpecialPoperations", ability.Duplicate());

            ability.enabled = false;
            model.AddBehavior(behavior);

            var specialPops = model.GetAbilites()[2];

            model.behaviors = model.behaviors.RemoveItem(specialPops);

            var marine = specialPops.GetBehavior <FindDeploymentLocationModel>().towerModel;

            var weapon = marine.GetAttackModels()[0].weapons[0].Duplicate();

            var airBehavior = model.GetAttackModels()[0].weapons[0].GetBehavior <FireFromAirUnitModel>();

            weapon.behaviors = new Il2CppReferenceArray <WeaponBehaviorModel>(new WeaponBehaviorModel[] { airBehavior });

            weapon.ejectX = weapon.ejectY = weapon.ejectZ = 0;

            weapon.emission = model.GetWeapon().emission.Duplicate();
            weapon.emission.Cast <EmissionWithOffsetsModel>().throwMarkerOffsetModels =
                new Il2CppReferenceArray <ThrowMarkerOffsetModel>(new[]
            {
                weapon.emission.Cast <EmissionWithOffsetsModel>().throwMarkerOffsetModels[0]
            });
            weapon.emission.Cast <EmissionWithOffsetsModel>().throwMarkerOffsetModels[0].ejectX = 0;
            weapon.emission.Cast <EmissionWithOffsetsModel>().projectileCount = 1;

            model.GetAttackModels()[0].AddWeapon(weapon);
        }
Example #2
0
        public static void SupportChinook(TowerModel model)
        {
            var ability  = model.GetAbilites()[1];
            var behavior = new ActivateAbilityOnRoundStartModel("ActivateAbilityOnRoundStartModel_SupportChinook", ability.Duplicate());

            ability.enabled = false;
            model.AddBehavior(behavior);
        }