public virtual Emitter <T> OnEmit(T eventType) { if (!_active) { return(this); } int taskCount = 0; SortedList <Updateable> list = _emitterTable.Get(eventType); if (null != list) { for (LIterator <Updateable> it = list.ListIterator(); it.HasNext();) { Updateable update = it.Next(); if (update != null) { update.Action(eventType); if (update is ActionUpdate) { ActionUpdate au = (ActionUpdate)update; if (au.Completed()) { list.Remove(au); } } } taskCount++; if (taskCount >= _maxFrameTask) { break; } } } return(this); }
public void ProcessAction(ActionUpdate au) { if (au.actionType == Action.MELEE_ATTACK_START) { if (au.creatorGUID == this.GUID) { this.animationScript.AttackRightArm(); } } }
public void It_should_trigger_the_Update_action() { var triggered = false; var actionUpdate = new ActionUpdate((action) => triggered = true); actionUpdate.Update(); Assert.IsTrue(triggered); }
public AdapterInfo(SdkPlatform sdkPlatform, string name, string prettyName, Version version, Integration integration, ActionUpdate action) { this.sdkPlatform = sdkPlatform; this.name = name; pretty_name = prettyName; this.version = version; this.integration = integration; this.action = action; }
private void HandleActionUpdate(ActionUpdate au) { if(au.actionType == Action.PROJECTILE_START) { Vector3 arrowDir = new Vector3(au.dirx, au.diry, au.dirz); GameObject templateArrow = GameObject.FindGameObjectWithTag ("Arrow"); GameObject g = (GameObject)Instantiate(templateArrow, new Vector3(au.posx, au.posy, au.posz), new Quaternion (0, 0, 0, 0)); ProjectileScript s = g.GetComponent<ProjectileScript>(); s.orig = g.transform.position; s.direction = arrowDir; s.speed = 10.0f; s.GUID = au.actionGUID; this.arrows.Add(s); float AngleRad = Mathf.Atan2 (arrowDir.x, -arrowDir.y); float AngleDeg = (180 / Mathf.PI) * AngleRad; g.transform.rotation = Quaternion.Euler (0, 0, AngleDeg); return; } if(au.creatorGUID == this.player.GUID || au.victimGUID == this.player.GUID) this.player.ProcessAction(au); foreach(OtherPlayersScript p in this.otherPlayers) { if(p.GUID == au.creatorGUID || p.GUID == au.victimGUID) p.ProcessAction(au); } if(au.actionType == Action.PROJECTILE_END) { ProjectileScript arrow = null; foreach(ProjectileScript s in this.arrows) { if(s.GUID == au.actionGUID) arrow = s; } if(arrow != null) { this.arrows.Remove(arrow); Destroy(arrow.gameObject); Destroy(arrow); } else { Debug.LogError("Error: Couldn't find arrow to delete"); } } }
public void delete(Observer observer) { updatelist -= observer.notified; }
public void add(Observer observer) { updatelist += observer.notified; }
public void Delete(Observer observer) { updateList -= observer.Notified; }
public void Add(Observer observer) { updateList += observer.Notified; }
public void Del(Observer observer) { updatelist -= observer.Notified; }
public void ProcessAction(ActionUpdate au) { if (au.actionType == Action.MELEE_ATTACK_HIT) { if (au.victimGUID == this.GUID) { this.damageTaken += au.damage; } if (au.creatorGUID == this.GUID && au.victimGUID != -1) { this.damageDone += au.damage; } } if (au.actionType == Action.PROJECTILE_END) { if (au.victimGUID == this.GUID) { this.damageTaken += au.damage; } if (au.creatorGUID == this.GUID && au.victimGUID != -1) { this.damageDone += au.damage; } } }