private bool onActionSequenceStarted(ActionSequencerEvents.ActionSequenceStarted evt)
 {
     disableAndLockForActionSequence(evt.actionGameObject);
     return(false);
 }
 private bool onActionSequenceStarted(ActionSequencerEvents.ActionSequenceStarted evt)
 {
     isActionSequenceInProgress = true;
     disable();
     return(false);
 }