private void Start() { navMeshAgent = GetComponent <NavMeshAgent>(); health = GetComponent <Health>(); animator = GetComponent <Animator>(); actionSchedular = GetComponent <ActionSchedular>(); }
private void Start() { agent = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); actionSchedular = GetComponent <ActionSchedular>(); // agent.destination = target.transform.position; }
private void Start() { player = GameObject.FindWithTag("Player").GetComponent <Health>(); health = GetComponent <Health>(); fighter = GetComponent <Fighter>(); mover = GetComponent <Mover>(); actionSchedular = GetComponent <ActionSchedular>(); guardLocation = transform.position; }
private void Start() { actionSchedular = GetComponent <ActionSchedular>(); }
private void Start() { animator = GetComponent <Animator>(); mover = GetComponent <Mover>(); actionSchedular = GetComponent <ActionSchedular>(); }