Example #1
0
    private PlayInfo GetSprintRolls(PlayInfo _currentPlay)
    {
        PlayerData attacker = _currentPlay.Attacker;
        PlayerData defender = _currentPlay.Defender;

        _currentPlay.AttackerRoll         = ActionRoll.Sprint(attacker);
        _currentPlay.AttackingBonusChance = 100;
        _currentPlay.AttackerRoll        *= 2f;

        return(ApplyBuffs(_currentPlay));
    }