private PlayInfo GetSprintRolls(PlayInfo _currentPlay) { PlayerData attacker = _currentPlay.Attacker; PlayerData defender = _currentPlay.Defender; _currentPlay.AttackerRoll = ActionRoll.Sprint(attacker); _currentPlay.AttackingBonusChance = 100; _currentPlay.AttackerRoll *= 2f; return(ApplyBuffs(_currentPlay)); }