Example #1
0
        private ActionResult MoveUp(MazeField winningField)
        {
            _currentState = new State(_currentState.Row - 1, _currentState.Column);

            if (winningField.Row < _currentState.Row)
            {
                return(ActionResult.CreateMovesTowards(_currentState));
            }

            if (winningField.Row > _currentState.Row)
            {
                return(ActionResult.CreateMovesAway(_currentState));
            }

            if (winningField.Row == _currentState.Row)
            {
                return(ActionResult.CreateNeutralMove(_currentState));
            }

            throw new Exception("no idea");
        }