public void StartTurn() { ActionPointHandler.ResetActionPoints(); StatusHandler.PerTurnStatuses(); AbilityHandler.TickCooldowns(); active = true; UpdateAvailability(); }
// Use this for initialization void Start() { GameData.AdventureManager = this; tileRenderer = gameObject.GetComponent <TileRenderer>(); textHandler = gameObject.GetComponent <TextHandler>(); actionPointHandler = gameObject.GetComponent <ActionPointHandler>(); simpleEncounterHandler = gameObject.GetComponent <SimpleEncounterHandler>(); }