public void SaveGameFile() { string path = Application.streamingAssetsPath + "/Warbot/" + _gameName + ".gameset"; //Write some text to the test.txt file StreamWriter writer = new StreamWriter(path, false); foreach (GameObject unit in _listUnitGameObject) { writer.WriteLine("<"); writer.WriteLine(unit.GetComponent <Stats>()._unitType); // Recuperer les percepts Percept unitPercepts = unit.GetComponent <Percept>(); unitPercepts.InitPercept(); foreach (string s in unitPercepts._percepts.Keys) { if (s.Contains("PERCEPT")) { writer.WriteLine("[PERCEPTS]" + s); } if (s.Contains("MESSAGE")) { writer.WriteLine("[MESSAGE]ACTN_" + s.Replace("PERCEPT_", "")); } } // Recuperer les actions Action unitAction = unit.GetComponent <Action>(); unitAction.InitAction(); foreach (string s in unitAction._actions.Keys) { writer.WriteLine("[ACTIONS]" + s); } // Recuperer les actions ActionNonTerminal unitActionNonTerminal = unit.GetComponent <ActionNonTerminal>(); unitActionNonTerminal.InitActionNonTerminal(); foreach (string s in unitActionNonTerminal._actionsNT.Keys) { if (!s.Contains("ACTN_MESSAGE_")) { writer.WriteLine("[ANT]" + s); } } writer.WriteLine(">"); } writer.Close(); print("Done !"); }
public void LoadBehaviour() { if (GetComponent <Stats>()._teamIndex < GameObject.Find("GameManager").GetComponent <TeamManager>()._teams.Count) { _instructions = GameObject.Find("GameManager").GetComponent <TeamManager>().getUnitsBevahiours(GetComponent <Stats>()._teamIndex, GetComponent <Stats>()._unitType); } _componentPercepts = GetComponent <Percept>(); _componentActions = GetComponent <Action>(); _componentActionsNonTerminales = GetComponent <ActionNonTerminal>(); //_messageManager = new MessageManager(this.gameObject); _messageManager = GetComponent <MessageManager>(); }