private void ShowParametersGUI(ActionListAsset _targetAsset) { EditorGUILayout.Space(); EditorGUILayout.BeginVertical("Button"); EditorGUILayout.LabelField("Parameters", EditorStyles.boldLabel); ActionListEditor.ShowParametersGUI(_targetAsset.parameters); EditorGUILayout.EndVertical(); }
private void linkLabel1_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { string Property = e.Link.LinkData as string; PropertyInfo info = action.GetType().GetProperty(Property); if (info == null) { MessageBox.Show("Property " + Property + " Does not exist for " + action.GetType().Name); return; } DialogResult result = DialogResult.Cancel; string valueResult = ""; if (info.PropertyType == typeof(NumberValue)) { VariableEditor editor = new VariableEditor(); if (Variables != null) { editor.SetVariable(Variables.Select(x => x.Name)); } else { editor.SetVariable(new string[] { }); } NumberValue val = info.GetMethod.Invoke(action, new object[] { }) as NumberValue; editor.SetDefault(val == null ? "" : val.ToString()); editor.Text = "Variable Editor - " + Property; result = editor.ShowDialog(); if (result == DialogResult.OK) { info.SetMethod.Invoke(action, new object[] { new NumberValue(valueResult) }); } } if (info.PropertyType == typeof(TargetKey)) { TargetKeyEditor editor = new TargetKeyEditor(); editor.SetPresets(ActionContext); editor.VariableList = Variables; TargetKey t = info.GetMethod.Invoke(action, new object[] { }) as TargetKey; if (t == null) { t = new TargetKey(); } editor.Target = t; result = editor.ShowDialog(); if (result == DialogResult.OK) { TargetKey target = editor.Target; info.SetMethod.Invoke(action, new object[] { target }); } } //It's an Enum! if (typeof(Enum).IsAssignableFrom(info.PropertyType)) { Enum enumValue = info.GetMethod.Invoke(action, new object[] { }) as Enum; //Find out if it's a flag and open the flag editor if (info.PropertyType.GetCustomAttribute <FlagsAttribute>() != null) { FlagCheckBoxEditor editor = new FlagCheckBoxEditor(); editor.EnumValue = enumValue; result = editor.ShowDialog(); enumValue = editor.EnumValue; } else { EnumEditor editor = new EnumEditor(); editor.EnumValue = enumValue; result = editor.ShowDialog(); enumValue = editor.EnumValue; } if (result == DialogResult.OK) { info.SetMethod.Invoke(action, new object[] { enumValue }); valueResult = enumValue.ToString(); } } if (typeof(bool) == info.PropertyType) { bool val = (bool)info.GetMethod.Invoke(action, new object[] { }); BoolEditor editor = new BoolEditor(); editor.Value = val; result = editor.ShowDialog(); if (result == DialogResult.OK) { info.SetMethod.Invoke(action, new object[] { editor.Value }); } } if (typeof(string) == info.PropertyType) { string val = (string)info.GetMethod.Invoke(action, new object[] { }); TextPrompt editor = new TextPrompt(); editor.Text = Property; editor.PromptText = val; result = editor.ShowDialog(); if (result == DialogResult.OK) { info.SetMethod.Invoke(action, new object[] { editor.PromptText }); } } if (typeof(ActionCollection) == info.PropertyType) { ActionCollection actions = info.GetMethod.Invoke(action, new object[] { }) as ActionCollection; ActionListEditor editor = new ActionListEditor(); if (actions == null) { actions = new ActionCollection(Property); } editor.ActionContext = ActionContext; editor.Variables = Variables; editor.Actions = actions; result = editor.ShowDialog(); if (result == DialogResult.OK) { info.SetMethod.Invoke(action, new object[] { editor.Actions }); } } if (result == DialogResult.OK) { UpdateLinkTexts(); } if (LinkClicked != null) { LinkClicked.Invoke(this, new LinkClickedEventArgs(e.Link.LinkData as string)); } }
public override void OnInspectorGUI() { ActionListAsset _target = (ActionListAsset)target; EditorGUILayout.BeginVertical("Button"); EditorGUILayout.LabelField("Asset properties", EditorStyles.boldLabel); _target.actionListType = (ActionListType)EditorGUILayout.EnumPopup("When running:", _target.actionListType); if (_target.actionListType == ActionListType.PauseGameplay) { _target.isSkippable = EditorGUILayout.Toggle("Is skippable?", _target.isSkippable); _target.unfreezePauseMenus = EditorGUILayout.Toggle("Unfreeze 'pause' Menus?", _target.unfreezePauseMenus); } _target.useParameters = EditorGUILayout.Toggle("Use parameters?", _target.useParameters); EditorGUILayout.EndVertical(); if (_target.useParameters) { ShowParametersGUI(_target); } EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Expand all", EditorStyles.miniButtonLeft)) { Undo.RecordObject(_target, "Expand actions"); foreach (AC.Action action in _target.actions) { action.isDisplayed = true; } } if (GUILayout.Button("Collapse all", EditorStyles.miniButtonMid)) { Undo.RecordObject(_target, "Collapse actions"); foreach (AC.Action action in _target.actions) { action.isDisplayed = false; } } if (GUILayout.Button("Action List Editor", EditorStyles.miniButtonMid)) { ActionListEditorWindow.Init(_target); } if (!Application.isPlaying) { GUI.enabled = false; } if (GUILayout.Button("Run now", EditorStyles.miniButtonRight)) { AdvGame.RunActionListAsset(_target); } GUI.enabled = true; EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); if (actionsManager == null) { EditorGUILayout.HelpBox("An Actions Manager asset file must be assigned in the Game Editor Window", MessageType.Warning); OnEnable(); return; } if (!actionsManager.displayActionsInInspector) { EditorGUILayout.HelpBox("As set by the Actions Manager, Actions are only displayed in the ActionList Editor window.", MessageType.Info); return; } for (int i = 0; i < _target.actions.Count; i++) { int typeIndex = KickStarter.actionsManager.GetActionTypeIndex(_target.actions[i]); if (_target.actions[i] == null) { _target.actions.Insert(i, ActionListAssetEditor.RebuildAction(_target.actions[i], typeIndex, _target)); } _target.actions[i].isAssetFile = true; EditorGUILayout.BeginVertical("Button"); string actionLabel = " " + (i).ToString() + ": " + actionsManager.EnabledActions[typeIndex].GetFullTitle() + _target.actions[i].SetLabel(); EditorGUILayout.BeginHorizontal(); _target.actions[i].isDisplayed = EditorGUILayout.Foldout(_target.actions[i].isDisplayed, actionLabel); if (!_target.actions[i].isEnabled) { EditorGUILayout.LabelField("DISABLED", EditorStyles.boldLabel, GUILayout.Width(100f)); } Texture2D icon = (Texture2D)AssetDatabase.LoadAssetAtPath("Assets/AdventureCreator/Graphics/Textures/inspector-use.png", typeof(Texture2D)); if (GUILayout.Button(icon, GUILayout.Width(20f), GUILayout.Height(15f))) { ActionSideMenu(_target.actions[i]); } EditorGUILayout.EndHorizontal(); if (_target.actions[i].isDisplayed) { if (!actionsManager.DoesActionExist(_target.actions[i].GetType().ToString())) { EditorGUILayout.HelpBox("This Action type has been disabled in the Actions Manager", MessageType.Warning); } else { int newTypeIndex = ActionListEditor.ShowTypePopup(_target.actions[i], typeIndex); if (newTypeIndex >= 0) { // Rebuild constructor if Subclass and type string do not match ActionEnd _end = new ActionEnd(); _end.resultAction = _target.actions[i].endAction; _end.skipAction = _target.actions[i].skipAction; _end.linkedAsset = _target.actions[i].linkedAsset; _end.linkedCutscene = _target.actions[i].linkedCutscene; Undo.RecordObject(_target, "Change Action type"); _target.actions.Insert(i, ActionListAssetEditor.RebuildAction(_target.actions[i], newTypeIndex, _target, _end.resultAction, _end.skipAction, _end.linkedAsset, _end.linkedCutscene)); } EditorGUILayout.Space(); GUI.enabled = _target.actions[i].isEnabled; if (_target.useParameters) { _target.actions[i].ShowGUI(_target.parameters); } else { _target.actions[i].ShowGUI(null); } } GUI.enabled = true; } if (_target.actions[i].endAction == AC.ResultAction.Skip || _target.actions[i] is ActionCheck || _target.actions[i] is ActionCheckMultiple || _target.actions[i] is ActionParallel) { _target.actions[i].SkipActionGUI(_target.actions, _target.actions[i].isDisplayed); } EditorGUILayout.EndVertical(); EditorGUILayout.Space(); } if (GUILayout.Button("Add new Action")) { AddAction(actionsManager.GetActionName(actionsManager.defaultClass), _target.actions.Count, _target); } if (GUI.changed) { EditorUtility.SetDirty(_target); } }