Example #1
0
    protected override ErrorCode doStart(ActionInitParam param)
    {
        ActionReloadInitParam reloadParam = (ActionReloadInitParam)(param);

        if (reloadParam == null)
        {
            return(ErrorCode.ConfigError);
        }

        mWeaponResID = reloadParam.weaponid;

        if (mWeaponResID < 0)
        {
            return(ErrorCode.ConfigError);
        }

        if (!DataManager.WeaponTable.ContainsKey(mWeaponResID))
        {
            GameDebug.LogError("ActionReload 未找到武器 id = " + mWeaponResID.ToString());
            return(ErrorCode.ConfigError);
        }

        WeaponTableItem item = DataManager.WeaponTable[mWeaponResID] as WeaponTableItem;

        mWaiting    = true;
        mWaitTime   = (int)item.reload_interval;
        mReloadTime = (int)item.reload_time;

        mOwner.AddActiveFlag(ActiveFlagsDef.DisableSkillUse, true, true);

        return(base.doStart(param));
    }
Example #2
0
    protected override ErrorCode doStart(ActionInitParam param)
    {
        ActionSkillInitParam asInit = param as ActionSkillInitParam;

        mSkillUsing = asInit.skill;

        mSkillUseStateLoopLeft = mSkillUsing.skillRes.skillUseStateLoopLeft;

        mTaskManager = new SkillUtilities.TaskManager(onTaskFinished);

        mOwner.EnterFightState();

        if (IsRegularAttack)
        {
            //如果是普通攻击,武器播放射击动画
            mOwner.PlayWeaponAnim(AnimationNameDef.WeaponFire);
        }

        if (mOwner.IsCanRotation() && mSkillUsing.skillRes.autoAim)
        {
            ownerLookAt(asInit.targetPosition);
        }

        SkillTargetPosition = asInit.targetPosition;
        switch2State(ActionSkillState.Invalid);

        return(canEnterState(ActionSkillState.Charging, asInit.targetPosition));
    }
Example #3
0
    public ErrorCode Start(ActionInitParam param)
    {
        ErrorCode ret = canStart(param);

        if (ret != ErrorCode.Succeeded)
        {
            return(ret);
        }

        if (IsRunning)
        {
            Stop(false);
        }

        IsRunning = false;

        ErrorCode err = doStart(param);

        if (err != ErrorCode.Succeeded)
        {
            return(err);
        }

        IsRunning = true;

        onStarted();

        return(ErrorCode.Succeeded);
    }
Example #4
0
    public ErrorCode Restart(ActionInitParam param)    // 不停止动画
    {
        if (param == null)
        {
            return(ErrorCode.InvalidParam);
        }

        if (param.GetType() != typeof(ActionMoveInitParam))
        {
            return(ErrorCode.InvalidParam);
        }

        ActionMoveInitParam thisParam = (ActionMoveInitParam)param;

        if (thisParam.wayOrDir)
        {
            mPathNodes = thisParam.wayPoint;

            mCurrentIndex = 0;

            mMoveMode = MOVE_MODE.MOVE_MODE_WAY;
        }
        else
        {
            mMoveMode      = MOVE_MODE.MOVE_MODE_DIRECTION;
            mMoveDirection = thisParam.dir;

            mOwner.SetMoveDirection(mMoveDirection);
        }

        return(ErrorCode.Succeeded);
    }
    protected override ErrorCode doStart(ActionInitParam param)
    {
        ErrorCode err = base.doStart(param);

        if (err != ErrorCode.Succeeded)
        {
            return(err);
        }

        ActionDisplacementInitParam displacementInit = param as ActionDisplacementInitParam;

        mDisplacementResource = displacementInit.displacementResource;

        if (mDisplacementResource.leagueSelectionOnExecute != LeagueSelection.None &&
            mDisplacementResource.skillEffect2OthersOnExecute != uint.MaxValue)
        {
            mTargetSelectionOnExecute = new TargetSelectionTableItem()
            {
                resID          = -1,
                desc           = "displacement hit",
                leagueSel      = mDisplacementResource.leagueSelectionOnExecute,
                maxTargetCount = uint.MaxValue,
                shape          = ShapeType.ShapeType_Rect,
                RectLength     = mDisplacementResource.radiusOnCollide * 2
            }
        }
        ;

        return(ErrorCode.Succeeded);
    }
Example #6
0
    protected override ErrorCode doStart(ActionInitParam param)
    {
        mActive = true;

        toState(IdleStateDef.Rest);

        return(base.doStart(param));
    }
    protected override ErrorCode doStart(ActionInitParam param)
    {
        ActionSpasticityInitParam initParam = param as ActionSpasticityInitParam;

        spasticityRes       = initParam.spasticityRes;
        spasticityBackswing = uint.MaxValue;
        return(base.doStart(param));
    }
Example #8
0
    protected override ErrorCode canStart(ActionInitParam param)
    {           // 距离等检测放到技能使用时.
        ActionSkillInitParam skillParam = param as ActionSkillInitParam;

        if (skillParam == null)
        {
            return(ErrorCode.LogicError);
        }

        return(ErrorCode.Succeeded);
    }
Example #9
0
    protected override ErrorCode doStart(ActionInitParam param)
    {
        if (param == null)
        {
            return(ErrorCode.InvalidParam);
        }

        if (param.GetType() != typeof(ActionMoveInitParam))
        {
            return(ErrorCode.InvalidParam);
        }

        return(Restart(param));
    }
Example #10
0
    protected override ErrorCode doStart(ActionInitParam param)
    {
        ActionQuickMoveInitParam quickMoveInit = param as ActionQuickMoveInitParam;

        if (quickMoveInit == null)
        {
            return(ErrorCode.LogicError);
        }

        mAttackerAttr = quickMoveInit.mAttackerAttr;

        mQuickMoveDirection   = quickMoveInit.targetPosition - mOwner.GetPosition();
        mQuickMoveDirection.y = 0;

        mController = new SkillUtilities.QuickMoveController(mOwner.GetPosition(), mQuickMoveDirection, mQuickMoveDirection.magnitude);

        return(ErrorCode.Succeeded);
    }
    /// <summary>
    /// 开启一个Action, 并且将它加入到Update队列中.
    /// </summary>
    /// ?
    public ErrorCode StartAction(ActionInitParam param)
    {
        if (param == null)
        {
            return(ErrorCode.InvalidParam);
        }

        if (param.GetType() == typeof(ActionMoveInitParam))
        {
            ActionMove actionMove = GetActionByType(ActionTypeDef.ActionTypeMove) as ActionMove;
            if (actionMove != null)
            {
                return(actionMove.Restart(param));
            }
        }

        if (GetActionByType(param.ActionType) != null)
        {
            ErrorHandler.Parse(ErrorCode.ConfigError, "only one " + param.ActionType + " can run");
            return(ErrorCode.ConfigError);
        }

        Action action = BattleUnitActionFactory.Instance.Allocate(param.ActionType);

        if (action == null)
        {
            return(ErrorCode.LogicError);
        }

        action.Owner = mActionOwner;

        ErrorCode err = action.Start(param);

        if (err == ErrorCode.Succeeded)
        {
            mActionContainer[(int)param.ActionType] = action;
            IdleAction.SetActive(false);
        }

        return(err);
    }
Example #12
0
    protected override ErrorCode doStart(ActionInitParam param)
    {
        ActionDieInitParam initParam = param as ActionDieInitParam;

        if (!mOwner.IsDead())
        {
            return(ErrorCode.LogicError);
        }

        // 禁止攻击/移动/使用技能, 并停止当前的此类Action.
        mOwner.AddActiveFlag(ActiveFlagsDef.DisableAttack, true, true);
        mOwner.AddActiveFlag(ActiveFlagsDef.DisableMovement, true, true);
        mOwner.AddActiveFlag(ActiveFlagsDef.DisableSkillUse, true, true);
        mOwner.AddActiveFlag(ActiveFlagsDef.DisableRotate, true, true);
        mOwner.AddActiveFlag(ActiveFlagsDef.Inviolability, true, false);

        mDeathBehaviour = new DeathBehaviour();
        mDeathBehaviour.Start(mOwner, initParam.damageType, initParam.attackerAttr);

        return(base.doStart(param));
    }
Example #13
0
 protected virtual ErrorCode canStart(ActionInitParam param)
 {
     return(ErrorCode.Succeeded);
 }