public Enumerator(InputActionQueue queue) { m_Queue = queue; m_Buffer = (ActionEvent *)queue.m_EventBuffer.bufferPtr.ToPointer(); m_EventCount = queue.m_EventBuffer.eventCount; m_CurrentEvent = null; m_CurrentIndex = 0; }
public Enumerator(InputActionTrace trace) { m_Trace = trace; m_Buffer = (ActionEvent *)trace.m_EventBuffer.bufferPtr.ToPointer(); m_EventCount = trace.m_EventBuffer.eventCount; m_CurrentEvent = null; m_CurrentIndex = 0; }
public bool MoveNext() { if (m_CurrentIndex == m_EventCount) { return(false); } if (m_CurrentEvent == null) { m_CurrentEvent = m_Buffer; return(m_CurrentEvent != null); } Debug.Assert(m_CurrentEvent != null); ++m_CurrentIndex; if (m_CurrentIndex == m_EventCount) { return(false); } m_CurrentEvent = (ActionEvent *)InputEvent.GetNextInMemory((InputEvent *)m_CurrentEvent); return(true); }
public void Reset() { m_CurrentEvent = null; m_CurrentIndex = 0; }
internal ActionEventPtr(InputActionMapState state, ActionEvent *eventPtr) { m_State = state; m_Ptr = eventPtr; }