private IEnumerator OpeningMenu(ActionButtonGroup group)
        {
            Vector3 move = Vector3.left * speed;

            Transform[] buttonTansforms = group.buttons.Select(button => button.transform).ToArray();
            foreach (Transform button in buttonTansforms)
            {
                button.gameObject.SetActive(true);
            }

            while (true)
            {
                float deltaTime = Time.deltaTime;
                for (int i = 0; i < buttonTansforms.Length; i++)
                {
                    if (buttonTansforms[i].localPosition.x == buttonPositions[i]) continue;
                    if (buttonTansforms[i].localPosition.x < buttonPositions[i])
                    {
                        buttonTansforms[i].localPosition = new Vector3(buttonPositions[i], 0f, 0f);
                        if (i == buttonTansforms.Length - 1)
                        {
                            yield break;
                        }
                    }
                    else
                    {
                        buttonTansforms[i].localPosition += move * deltaTime;
                    }
                }

                yield return null;
            }
        }
        private IEnumerator ClosingMenu(ActionButtonGroup group)
        {
            const float closePosition = 375f;
            Vector3 move = Vector3.right * speed;

            Transform[] buttonTansforms = group.buttons.Select(button => button.transform).ToArray();

            while (true)
            {
                float deltaTime = Time.deltaTime;
                for (int i = 0; i < buttonTansforms.Length; i++)
                {
                    if (buttonTansforms[i].localPosition.x == closePosition) continue;
                    if (buttonTansforms[i].localPosition.x > closePosition)
                    {
                        buttonTansforms[i].localPosition = new Vector3(closePosition, 0f, 0f);
                        buttonTansforms[i].gameObject.SetActive(false);
                        if (i == buttonTansforms.Length - 1)
                        {
                            yield break;
                        }
                    }
                    else
                    {
                        buttonTansforms[i].localPosition += move * deltaTime;
                    }
                }

                yield return null;
            }
        }