private void Test() { ActionBeat[] test = new ActionBeat[8]; for (int i = 0; i < 8; ++i) { test[i] = new ActionBeat(1, (Action)((i % 4) + 1)); } SetImages(test); }
private void Awake() { monsterCount = 0; monsterHealth = new int[6] { 2, 2, 2, 2, 4, 10 }; actionBeatsList = new ActionBeat[6][][]; //0번째 몬스터 체력 2 actionBeatsList[0] = new ActionBeat[2][]; actionBeatsList[0][0] = new ActionBeat[4]; actionBeatsList[0][0][0] = new ActionBeat(4, Action.Up); actionBeatsList[0][0][1] = new ActionBeat(4, Action.Up); actionBeatsList[0][0][2] = new ActionBeat(4, Action.Up); actionBeatsList[0][0][3] = new ActionBeat(4, Action.Attack); actionBeatsList[0][1] = new ActionBeat[4]; actionBeatsList[0][1][0] = new ActionBeat(4, Action.Down); actionBeatsList[0][1][1] = new ActionBeat(4, Action.Down); actionBeatsList[0][1][2] = new ActionBeat(4, Action.Down); actionBeatsList[0][1][3] = new ActionBeat(4, Action.Attack); //1번째 몬스터 체력 2 actionBeatsList[1] = new ActionBeat[2][]; actionBeatsList[1][0] = new ActionBeat[4]; actionBeatsList[1][0][0] = new ActionBeat(4, Action.Up); actionBeatsList[1][0][1] = new ActionBeat(4, Action.Down); actionBeatsList[1][0][2] = new ActionBeat(4, Action.Up); actionBeatsList[1][0][3] = new ActionBeat(4, Action.Attack); actionBeatsList[1][1] = new ActionBeat[4]; actionBeatsList[1][1][0] = new ActionBeat(4, Action.Down); actionBeatsList[1][1][1] = new ActionBeat(4, Action.Up); actionBeatsList[1][1][2] = new ActionBeat(4, Action.Down); actionBeatsList[1][1][3] = new ActionBeat(4, Action.Attack); //2번째 몬스터 체력 2 actionBeatsList[2] = new ActionBeat[2][]; actionBeatsList[2][0] = new ActionBeat[5]; actionBeatsList[2][0][0] = new ActionBeat(4, Action.Up); actionBeatsList[2][0][1] = new ActionBeat(4, Action.Down); actionBeatsList[2][0][2] = new ActionBeat(4, Action.Up); actionBeatsList[2][0][3] = new ActionBeat(2, Action.TwoSide); actionBeatsList[2][0][4] = new ActionBeat(2, Action.Attack); actionBeatsList[2][1] = new ActionBeat[5]; actionBeatsList[2][1][0] = new ActionBeat(4, Action.Down); actionBeatsList[2][1][1] = new ActionBeat(4, Action.Up); actionBeatsList[2][1][2] = new ActionBeat(4, Action.Down); actionBeatsList[2][1][3] = new ActionBeat(2, Action.TwoSide); actionBeatsList[2][1][4] = new ActionBeat(2, Action.Attack); //3번째 몬스터 체력 2 actionBeatsList[3] = new ActionBeat[2][]; actionBeatsList[3][0] = new ActionBeat[6]; actionBeatsList[3][0][0] = new ActionBeat(2, Action.Up); actionBeatsList[3][0][1] = new ActionBeat(2, Action.Down); actionBeatsList[3][0][2] = new ActionBeat(2, Action.Up); actionBeatsList[3][0][3] = new ActionBeat(2, Action.Down); actionBeatsList[3][0][4] = new ActionBeat(4, Action.TwoSide); actionBeatsList[3][0][5] = new ActionBeat(4, Action.Attack); actionBeatsList[3][1] = new ActionBeat[5]; actionBeatsList[3][1][0] = new ActionBeat(4, Action.TwoSide); actionBeatsList[3][1][1] = new ActionBeat(4, Action.TwoSide); actionBeatsList[3][1][2] = new ActionBeat(2, Action.Down); actionBeatsList[3][1][3] = new ActionBeat(4, Action.Up); actionBeatsList[3][1][4] = new ActionBeat(2, Action.Attack); //4번째 몬스터 체력 4 actionBeatsList[4] = new ActionBeat[2][]; actionBeatsList[4][0] = new ActionBeat[6]; actionBeatsList[4][0][0] = new ActionBeat(2, Action.Up); actionBeatsList[4][0][1] = new ActionBeat(2, Action.Up); actionBeatsList[4][0][2] = new ActionBeat(2, Action.Up); actionBeatsList[4][0][3] = new ActionBeat(4, Action.Up); actionBeatsList[4][0][4] = new ActionBeat(4, Action.TwoSide); actionBeatsList[4][0][5] = new ActionBeat(2, Action.Attack); actionBeatsList[4][1] = new ActionBeat[6]; actionBeatsList[4][1][0] = new ActionBeat(2, Action.None); actionBeatsList[4][1][1] = new ActionBeat(4, Action.TwoSide); actionBeatsList[4][1][2] = new ActionBeat(4, Action.TwoSide); actionBeatsList[4][1][3] = new ActionBeat(2, Action.Up); actionBeatsList[4][1][4] = new ActionBeat(2, Action.Down); actionBeatsList[4][1][5] = new ActionBeat(2, Action.Attack); //5번째 몬스터 체력 10 actionBeatsList[5] = new ActionBeat[1][]; actionBeatsList[5][0] = new ActionBeat[12]; actionBeatsList[5][0][0] = new ActionBeat(1, Action.Up); actionBeatsList[5][0][1] = new ActionBeat(1, Action.Attack); actionBeatsList[5][0][2] = new ActionBeat(1, Action.Down); actionBeatsList[5][0][3] = new ActionBeat(1, Action.Attack); actionBeatsList[5][0][4] = new ActionBeat(1, Action.Up); actionBeatsList[5][0][5] = new ActionBeat(1, Action.Attack); actionBeatsList[5][0][6] = new ActionBeat(1, Action.Down); actionBeatsList[5][0][7] = new ActionBeat(1, Action.Attack); actionBeatsList[5][0][8] = new ActionBeat(2, Action.Up); actionBeatsList[5][0][9] = new ActionBeat(2, Action.TwoSide); actionBeatsList[5][0][10] = new ActionBeat(2, Action.Down); actionBeatsList[5][0][11] = new ActionBeat(2, Action.TwoSide); beatCount = 0; }