void SetInventory() { //DEMO CODE itemSpotOnPlayer.gameObject.GetComponent <Item>().data = testActionBarList[0].data; itemSpotOnPlayer.gameObject.GetComponent <Item>().whatIsTarget = testActionBarList[0].whatIsTarget; activeItem = itemSpotOnPlayer.gameObject.GetComponent <Item>(); for (int i = 0; i < testActionBarList.Length; ++i) { actionBars.SetItem(i, testActionBarList[i]); } }