Example #1
0
    private void AddActionUI(Action action)
    {
        Action.Actions actionType   = action.GetAction();
        int            numberAction = action.GetNumber();

        GameObject   taskElemUI_t = Instantiate(taskElemUI, transform);
        UIElemSetter uiElemSetter = taskElemUI_t.GetComponent <UIElemSetter>();

        switch (actionType)
        {
        case Action.Actions.FORWARD:
            uiElemSetter.SetForwardArrow();
            break;

        case Action.Actions.LEFT:
            uiElemSetter.SetLeftArrow();
            break;

        case Action.Actions.RIGHT:
            uiElemSetter.SetRightArrow();
            break;
        }

        uiElemSetter.SetNumber(numberAction);
    }
Example #2
0
    public bool SetNextAction()
    {
        if (!queueTasks.isEmpty())
        {
            Vector3 forward = car.transform.forward / 2;
            Vector3 right   = car.transform.right / 2;
            Vector3 left    = -car.transform.right / 2;

            Vector3 newPosition = new Vector3();

            Action         action       = queueTasks.PopFirst();
            Action.Actions typeAction   = action.GetAction();
            int            numberAction = action.GetNumber();

            UpdateUI();

            switch (typeAction)
            {
            case Action.Actions.FORWARD:
                carNewPosition = car.transform.position + forward * numberAction;
                break;

            case Action.Actions.LEFT:
                newPosition = car.transform.position + left;
                car.transform.LookAt(newPosition);
                carNewPosition = car.transform.position;
                break;

            case Action.Actions.RIGHT:
                newPosition = car.transform.position + right;
                car.transform.LookAt(newPosition);
                carNewPosition = car.transform.position;
                break;
            }
            return(true);
        }
        else
        {
            return(false);
        }
    }
Example #3
0
 public void Add(Action.Actions action, int number = 0)
 {
     actions.Add(new Action(action, number));
 }