// Use this for initialization void Start () { // Очистка сохранения PlayerPrefs.DeleteAll(); activeButton = GameObject.Find("GeneralBtn").GetComponent<AcivmentButton>(); CreateAcivment("Genefffral", "Press N", 5,0); CreateAcivment("Genfferal", "Press S", 25,1); CreateAcivment("General", "Press", 17,2); CreateAcivment("General", "Pres", 33,3); CreateAcivment("General", "Pre", 43,4); CreateAcivment("General", "Pr", 41,1); CreateAcivment("General", "Pfgh", 12,0); CreateAcivment("General", "Preiku", 15,2); //CreateAcivment("General", "all", 10,0, new string[]{"Press N","Press S"}); foreach (GameObject acivmentList in GameObject.FindGameObjectsWithTag("AcivmentList")) { acivmentList.SetActive(false); } activeButton.Click(); acivmentMenu.SetActive(true); }
public void ChangeCategory(GameObject button) { AcivmentButton acivmentButton = button.GetComponent<AcivmentButton>(); scrollRect.content = acivmentButton.acivmentList.GetComponent<RectTransform>(); acivmentButton.Click(); activeButton.Click(); activeButton = acivmentButton; }