private void Spin() { foreach (var line in lines) { line.Hide(); } if (IsSpinning() || isSpin) { return; } StartCoroutine(IsSpinCoroutine()); if (freeSpin > 0) { SpecialEventsStore.SetDidTenFreeSpins(levelId); Achivements.SetFreeSpinCounter(); Achivements.SetMaxBetCounter(); bet = MAX_BET; LevelsState.RemoveFreeSpin(levelId); freeSpin = freeSpin; AudioManager.Instance.ScrolingSlotSound(); StartCoroutine(SpinCoroutine()); } else if (coins >= bet) { if (bet == MAX_BET) { Achivements.SetMaxBetCounter(); } coins -= bet; Purse.RemoveMoney(bet, 0); AudioManager.Instance.ScrolingSlotSound(); StartCoroutine(SpinCoroutine()); } }
private int CheckLines() { int win = 0; foreach (var typeCell in typeCells) { foreach (var line in lines) { int counter = 0; foreach (var point in line.Points) { if ((cells[(int)point.x][(int)point.y].TypeCell.Id == typeCell.Id) || (cells[(int)point.x][(int)point.y].TypeCell.typeOfCell == TypeCell.TypeOfCell.Wild)) { counter++; } } if (typeCell.GetScore(counter) > 0) { Achivements.SetLinesCounter(); if (typeCell.typeOfCell == TypeCell.TypeOfCell.Wild) { AudioManager.Instance.ScatterWildSound(); Achivements.SetWildCounter(); } if (typeCell.typeOfCell == TypeCell.TypeOfCell.Diamond) { diamonds++; Purse.AddMoney(0, 1); AudioManager.Instance.MoneySound(); SpecialEventsStore.SetCollectedDiamonds(levelId, 1); } if (typeCell.typeOfCell == TypeCell.TypeOfCell.Scatter) { Achivements.SetScatterCounter(); AudioManager.Instance.ScatterWildSound(); switch (typeCell.GetScore(counter)) { case 1: StartCoroutine(FreeSpinAdd(spin1)); break; case 3: StartCoroutine(FreeSpinAdd(spin3)); break; } LevelsState.AddFreeSpin(levelId, typeCell.GetScore(counter)); freeSpin = freeSpin; } else { win += (int)((float)(typeCell.GetScore(counter)) * (float)bet * .01f); } AudioManager.Instance.LineSound(); line.Show(); } } } return(win); }
private new void Awake() { base.Awake(); StartScreenPage = this; Open(); Achivements.SetOpenTheGameCounter(); }
public static bool AddMoney(int coins, int diamonds = 0) { if ((Coins < -coins) && (Diamonds < -diamonds)) { return(false); } Coins += coins; Diamonds += diamonds; Achivements.SetCollectMoneyCounter(coins); Achivements.SetCollectDiamondsCounter(diamonds); return(true); }
public void CreateAchivement(string parent, string title, string descripion, int point, int spriteIndex, string[] dependencies = null) { GameObject achivement = (GameObject)Instantiate(achivementPrefab); Achivements newAchivents = new Achivements(name, descripion, point, spriteIndex, achivement); achivements.Add(title, newAchivents); SetAchivementInfo(parent, achivement, title); if (dependencies != null) { foreach (string achivementTitle in dependencies) { Achivements dependency = achivements[achivementTitle]; dependency.Child = title; newAchivents.AddDependency(dependency); } } }
private static void AddAchivement(Achivements achivement) { if (Profile.Achivements.Contains(achivement)) { return; } Profile.Achivements.Add(achivement); Profile.Save(); var name = Localization.Localize("%" + achivement + "%").Split(Convert.ToChar("\n"))[0]; Engine.Instance.TaskScheduler.CreateTask(() => { Engine.Instance.PanelManager.ShowAchievementUnlockedPanel(name); Engine.Instance.AudioPlayer.PlayAchievement(); }, 0.5f); }
private IEnumerator SetBonusCoroutine(int count) { Achivements.SetGetDailyBonusCounter(); titleText.SetActive(false); bonusTexts[count].SetActive(true); for (var i = 0; i < bonusTexts.Length; i++) { bonusButtons[i].interactable = false; } bonusButtons[count].gameObject.SetActive(false); int rand = Random.Range(0, bonusImages.Length); bonusImages[rand].SetActive(true); bonusImages[rand].transform.position = new Vector3(bonusButtons[count].transform.position.x, 0f, 0f); switch (rand) { case 0: Purse.AddMoney(0, 100); break; case 1: Purse.AddMoney(5000); break; case 2: Purse.AddMoney(15000, 100); break; } foreach (var level in LevelPages) { level.UpdateMoney(); } yield return(new WaitForSeconds(TIME_DELAY)); Close(); }
public override void Open() { base.Open(); CheckValueAchivement(); Achivements.SetOpenAchivementsCounter(); }
public void AddDependency(Achivements dependency) { dependencies.Add(dependency); }
void OpenAllLevelCheck() { AchivementCheck(_openAllLevel, Achivements.GetOpenTheLevelProcent(), Achivements.OPEN_ALL_LEVELS_NUMBER); }
void CollectDiamondCheck() { AchivementCheck(_collectDiamond, Achivements.GetCollectDiamondsProcent(), Achivements.COLLECT_DIAMONDS_NUMBER); }
void DoSpecialEventsCheck() { AchivementCheck(_doSpecialEvents, Achivements.GetCompleteSpecialEventsProcent(), Achivements.COMPLETE_SPECIAL_EVENTS_NUMBER); }
void MaxBetCheck() { AchivementCheck(_maxBet, Achivements.GetMaxBetProcent(), Achivements.MAX_BET_NUMBER); }
void WildCheck() { AchivementCheck(_wild, Achivements.GetWildProcent(), Achivements.WILD_NUMBER); }
void ScatterCheck() { AchivementCheck(_scatter, Achivements.GetScatterProcent(), Achivements.SCATTER_NUMBER); }
void FreeSpeenCheck() { AchivementCheck(_freeSpin, Achivements.GetFreeSpinProcent(), Achivements.FREE_SPIN_NUMBER); }
private void SelectAchievement(Achivements achivement) { string text; switch (achivement) { case Achivements.DummySnake: text = "%DummySnake%"; break; case Achivements.LongSnake: text = "%LongSnake%"; break; case Achivements.BossSnake: text = "%BossSnake%"; break; case Achivements.MegaSnake: text = "%MegaSnake%"; break; case Achivements.KingSnake: text = "%KingSnake%"; break; case Achivements.ChuckNorrisSnake: text = "%ChuckNorrisSnake%"; break; case Achivements.LuckySnake: text = "%LuckySnake%"; break; case Achivements.SpeedySnake: text = "%SpeedySnake%"; break; case Achivements.EpicFailSnake: text = "%EpicFailSnake%"; break; case Achivements.JerkSnake: text = "%JerkSnake%"; break; case Achivements.AstarotScale: text = "%AstarotScale%"; break; case Achivements.LeviathanScale: text = "%LeviathanScale%"; break; case Achivements.RyuuScale: text = "%RyuuScale%"; break; case Achivements.ViperScale: text = "%ViperScale%"; break; case Achivements.VolosScale: text = "%VolosScale%"; break; case Achivements.UnlockViper: text = "%UnlockViper%"; break; case Achivements.UnlockVolos: text = "%UnlockVolos%"; break; case Achivements.GameMaster: text = "%GameMaster%"; break; case Achivements.GameKing: text = "%GameKing%"; break; case Achivements.Played1Hours: text = "%Played1Hours%"; break; case Achivements.Played2Hours: text = "%Played2Hours%"; break; case Achivements.Played3Hours: text = "%Played3Hours%"; break; case Achivements.Played4Hours: text = "%Played4Hours%"; break; case Achivements.Eaten100Apples: text = "%Eaten100Apples%"; break; case Achivements.Eaten500Apples: text = "%Eaten500Apples%"; break; case Achivements.Eaten1000Apples: text = "%Eaten1000Apples%"; break; case Achivements.Eaten2500Apples: text = "%Eaten2500Apples%"; break; default: throw new Exception(); } foreach (Match match in new Regex("%.+%").Matches(text)) { text = text.Replace(match.Value, Localization.Localize(match.Value)); } var info = text.Split(Convert.ToChar("\n")); Achievment.SetLocalizedText(info[0]); AchievmentDescription.SetLocalizedText(info[1]); Engine.PanelManager.ShowAchievement(); }
void OpenAchivementsCheck() { AchivementCheck(_openAchivement, Achivements.GetOpenAchivementsCounterProcent(), Achivements.OPEN_ACHIVEMENTS_NUMBER); }
void MakeItemsCheck() { AchivementCheck(_makeLines, Achivements.GetLinesCounterProcent(), Achivements.LINES_NUMBER); }
void GetDailyBonusCheck() { AchivementCheck(_getDailyBonus, Achivements.GetGetDailyBonusCounterProcent(), Achivements.GET_DAILY_BONUS_NUMBER); }
void CollectMoneyCheck() { AchivementCheck(_collectMoney, Achivements.GetCollectMoneyProcent(), Achivements.COLLECT_MONEY_NUMBER); }
public static void UnlockLevel(int levelId) { PlayerPrefs.SetInt(levelId + LEVEL_AVAILIBLE, 1); SetRectOfTime(levelId); Achivements.SetOpenTheLevelCounter(); }
void OpenTheGameCheck() { AchivementCheck(_openTheGame, Achivements.GetOpenTheGameProcent(), Achivements.OPEN_THE_GAME_NUMBER); }