void Awake() { if (Instance == null) { Instance = this; resetProgressWindow.SetActive(false); } else { Destroy(gameObject); } }
void Start() { achivements = GetComponent <AchivementManager>(); actives = achivements.ActiveAchivements(); NotTodayActive(); DashDashActive(); FrenesiActive(); NoElitective(); A100Active(); MediumActive(); EasyActive(); HardActive(); AlmostActive(); }
void Awake() { instance = this; }