private void EnterGameServerResp() { Account_EnterGameRespProto proto = new Account_EnterGameRespProto(); bool isSuccess = true; //暂时写死 proto.IsSuccess = isSuccess; if (isSuccess == false) { proto.MsgCode = Constant.ENTER_GAME_FAIL; } SocketManagerServer.Instance.SendMessageToClient(proto.ToArray()); }
public static Account_EnterGameRespProto GetProto(byte[] buffer) { Account_EnterGameRespProto proto = new Account_EnterGameRespProto(); using (MemoryStreamUtil ms = new MemoryStreamUtil(buffer)) { proto.IsSuccess = ms.ReadBool(); if (!proto.IsSuccess) { proto.MsgCode = ms.ReadInt(); } } return(proto); }
/// <summary> /// 服务器返回进入游戏是否成功消息 /// </summary> /// <param name="buffer"></param> private void OnEnterGameServerResp(byte[] buffer) { Account_EnterGameRespProto proto = Account_EnterGameRespProto.GetProto(buffer); if (proto.IsSuccess) { //TODO:成功就获取角色信息 Debug.Log("进入游戏成功!,开始获取角色信息"); Account_RoleInfoReqProto infoProto = new Account_RoleInfoReqProto(); infoProto.RoldId = mCurrentSelectedRoleId; SocketManager.Instance.SendMessageToLocalServer(infoProto.ToArray()); } else { UIDialogController.Instance.Show("进入游戏失败!" + proto.MsgCode); } }
private void OnDeleteRoleServerResp(byte[] buffer) { Account_EnterGameRespProto proto = Account_EnterGameRespProto.GetProto(buffer); if (proto.IsSuccess) { //TODO:把当前选择的角色重置为-1,UI上删除面板、删除按钮、角色头像去掉,创建角色按钮打开,场景里把角色prefab删除, mCurrentSelectedRoleId = -1; GlobalCache.Instance.Role_CurrentRoleId = mCurrentSelectedRoleId; mUISelectRoleView.DeleteView.Close(); mUISelectRoleView.DeleteRoleChangeUI(); DeleteMyRolePrefab(); Debug.Log("删除角色成功!"); } else { UIDialogController.Instance.Show("删除角色失败!" + proto.MsgCode); } }