public override void TickTest() { AccountPool.Instance.RegisterAccount(new EpicAccount("Foo", "Bar")); // Add three devices to the pool DevicePool.Instance.RegisterDevices(new ITargetDevice[] { new TargetDeviceWindows("Local PC1", Globals.TempDir) , new TargetDeviceWindows("Local PC2", Globals.TempDir) }); // Create a new build (params come from our base class will be similar to "OrionGame" and "p:\builds\orion\branch-cl") UnrealBuildSource Build = new UnrealBuildSource(this.GameName, this.UsesSharedBuildType, Environment.CurrentDirectory, this.BuildPath, new string[] { "" }); // create a new options structure UnrealOptions Options = new UnrealOptions(); // set the mapname, this will be applied automatically to the server Options.Map = "OrionEntry"; Options.Log = true; // add some common options. string ServerArgs = " -nomcp -log"; // We want the client to connect to the server, so get the IP address of this PC and add it to the client args as an ExecCmd string LocalIP = Dns.GetHostEntry(Dns.GetHostName()).AddressList.Where(o => o.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork).First().ToString(); string ClientArgs = string.Format(" -ExecCmds=\"open {0}\"", LocalIP); // create a new session with client & server roles UnrealSession Session = new UnrealSession(Build, new[] { new UnrealSessionRole(UnrealTargetRole.Client, UnrealTargetPlatform.PS4, UnrealTargetConfiguration.Development, ClientArgs, Options) , new UnrealSessionRole(UnrealTargetRole.Server, UnrealTargetPlatform.Win64, UnrealTargetConfiguration.Development, ServerArgs, Options) }); // launch an instance of this session UnrealSessionInstance SessionInstance = Session.LaunchSession(); // wait for two minutes - long enough for anything to go wrong :) DateTime StartTime = DateTime.Now; while (SessionInstance.ClientsRunning && SessionInstance.ServerRunning) { if ((DateTime.Now - StartTime).TotalSeconds > 120) { break; } Thread.Sleep(1000); } // check these are both still running CheckResult(SessionInstance.ClientsRunning, "Clients exited during test"); CheckResult(SessionInstance.ServerRunning, "Server exited during test"); // shutdown the session SessionInstance.Shutdown(); // shutdown the pools AccountPool.Shutdown(); DevicePool.Shutdown(); MarkComplete(TestResult.Passed); }
public ActionResult ActivateAccountFinish(string account) { var currentUser = _usersService.GetUserByLogin(HttpContext.User.Identity.Name); var accountEntity = new Accounts { AccountNumber = account, CreateDate = DateTime.Now, StatusId = 1, UserId = currentUser.Id, IsDeleted = false, IsNew = false }; _accountsService.CreateAccount(accountEntity); var applicationEntity = new AccountPool { AccountNumber = account, UserId = currentUser.Id, ApplicationDate = DateTime.Now, AccountId = accountEntity.Id }; _accountsService.AddAccountToApplicationsPool(applicationEntity); return RedirectToAction("AccountStatus"); }