public TestSceneAccountCreationOverlay() { Container userPanelArea; AccountCreationOverlay accountCreation; Children = new Drawable[] { api, accountCreation = new AccountCreationOverlay(), userPanelArea = new Container { Padding = new MarginPadding(10), AutoSizeAxes = Axes.Both, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, }; api.Logout(); api.LocalUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true); AddStep("show", () => accountCreation.State = Visibility.Visible); AddStep("logout", () => api.Logout()); }
public TestCaseAccountCreationOverlay() { var accountCreation = new AccountCreationOverlay(); Child = accountCreation; accountCreation.State = Visibility.Visible; }
private void load(APIAccess api, OsuConfigManager config, AccountCreationOverlay accountCreation) { this.api = api; Direction = FillDirection.Vertical; Spacing = new Vector2(0, 5); AutoSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X; Children = new Drawable[] { username = new OsuTextBox { PlaceholderText = "email address", RelativeSizeAxes = Axes.X, Text = api?.ProvidedUsername ?? string.Empty, TabbableContentContainer = this }, password = new OsuPasswordTextBox { PlaceholderText = "password", RelativeSizeAxes = Axes.X, TabbableContentContainer = this, OnCommit = (sender, newText) => performLogin() }, new SettingsCheckbox { LabelText = "Remember email address", Bindable = config.GetBindable <bool>(OsuSetting.SaveUsername), }, new SettingsCheckbox { LabelText = "Stay signed in", Bindable = config.GetBindable <bool>(OsuSetting.SavePassword), }, new SettingsButton { Text = "Sign in", Action = performLogin }, new SettingsButton { Text = "Register", Action = () => { RequestHide(); accountCreation.Show(); } } }; }
private void load(OsuConfigManager config, AccountCreationOverlay accountCreation) { Direction = FillDirection.Vertical; Spacing = new Vector2(0, 5); AutoSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X; ErrorTextFlowContainer errorText; Children = new Drawable[] { username = new OsuTextBox { PlaceholderText = UsersStrings.LoginUsername.ToLower(), RelativeSizeAxes = Axes.X, Text = api?.ProvidedUsername ?? string.Empty, TabbableContentContainer = this }, password = new OsuPasswordTextBox { PlaceholderText = UsersStrings.LoginPassword.ToLower(), RelativeSizeAxes = Axes.X, TabbableContentContainer = this, }, errorText = new ErrorTextFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, }, new SettingsCheckbox { LabelText = "Remember username", Current = config.GetBindable <bool>(OsuSetting.SaveUsername), }, new SettingsCheckbox { LabelText = "Stay signed in", Current = config.GetBindable <bool>(OsuSetting.SavePassword), }, new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Children = new Drawable[] { shakeSignIn = new ShakeContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Child = new SettingsButton { Text = UsersStrings.LoginButton, Action = performLogin }, } } }, new SettingsButton { Text = "Register", Action = () => { RequestHide(); accountCreation.Show(); } } }; password.OnCommit += (sender, newText) => performLogin(); if (api?.LastLoginError?.Message is string error) { errorText.AddErrors(new[] { error }); } }
protected override void LoadComplete() { base.LoadComplete(); // The next time this is updated is in UpdateAfterChildren, which occurs too late and results // in the cursor being shown for a few frames during the intro. // This prevents the cursor from showing until we have a screen with CursorVisible = true MenuCursorContainer.CanShowCursor = currentScreen?.CursorVisible ?? false; // todo: all archive managers should be able to be looped here. SkinManager.PostNotification = n => notifications?.Post(n); SkinManager.GetStableStorage = GetStorageForStableInstall; BeatmapManager.PostNotification = n => notifications?.Post(n); BeatmapManager.GetStableStorage = GetStorageForStableInstall; BeatmapManager.PresentBeatmap = PresentBeatmap; AddRange(new Drawable[] { new VolumeControlReceptor { RelativeSizeAxes = Axes.Both, ActionRequested = action => volume.Adjust(action), ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise), }, screenContainer = new ScalingContainer(ScalingMode.ExcludeOverlays) { RelativeSizeAxes = Axes.Both, }, mainContent = new Container { RelativeSizeAxes = Axes.Both, }, overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue }, idleTracker = new IdleTracker(6000) }); loadComponentSingleFile(screenStack = new Loader(), d => { screenStack.ModePushed += screenAdded; screenStack.Exited += screenRemoved; screenContainer.Add(screenStack); }); loadComponentSingleFile(Toolbar = new Toolbar { Depth = -5, OnHome = delegate { CloseAllOverlays(false); intro?.ChildScreen?.MakeCurrent(); }, }, overlayContent.Add); loadComponentSingleFile(volume = new VolumeOverlay(), overlayContent.Add); loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add); loadComponentSingleFile(screenshotManager, Add); //overlay elements loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add); loadComponentSingleFile(social = new SocialOverlay { Depth = -1 }, mainContent.Add); loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal); loadComponentSingleFile(chatOverlay = new ChatOverlay { Depth = -1 }, mainContent.Add); loadComponentSingleFile(settings = new MainSettings { GetToolbarHeight = () => ToolbarOffset, Depth = -1 }, overlayContent.Add); loadComponentSingleFile(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add); loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -3 }, mainContent.Add); loadComponentSingleFile(musicController = new MusicController { Depth = -5, Position = new Vector2(0, Toolbar.HEIGHT), Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, overlayContent.Add); loadComponentSingleFile(notifications = new NotificationOverlay { GetToolbarHeight = () => ToolbarOffset, Depth = -4, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, overlayContent.Add); loadComponentSingleFile(accountCreation = new AccountCreationOverlay { Depth = -6, }, overlayContent.Add); loadComponentSingleFile(dialogOverlay = new DialogOverlay { Depth = -7, }, overlayContent.Add); loadComponentSingleFile(externalLinkOpener = new ExternalLinkOpener { Depth = -8, }, overlayContent.Add); dependencies.Cache(idleTracker); dependencies.Cache(settings); dependencies.Cache(onscreenDisplay); dependencies.Cache(social); dependencies.Cache(direct); dependencies.Cache(chatOverlay); dependencies.Cache(channelManager); dependencies.Cache(userProfile); dependencies.Cache(musicController); dependencies.Cache(beatmapSetOverlay); dependencies.Cache(notifications); dependencies.Cache(dialogOverlay); dependencies.Cache(accountCreation); chatOverlay.StateChanged += state => channelManager.HighPollRate.Value = state == Visibility.Visible; Add(externalLinkOpener = new ExternalLinkOpener()); var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications }; overlays.AddRange(singleDisplaySideOverlays); foreach (var overlay in singleDisplaySideOverlays) { overlay.StateChanged += state => { if (state == Visibility.Hidden) { return; } singleDisplaySideOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); }; } // eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time. var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile }; overlays.AddRange(informationalOverlays); foreach (var overlay in informationalOverlays) { overlay.StateChanged += state => { if (state == Visibility.Hidden) { return; } informationalOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); }; } // ensure only one of these overlays are open at once. var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, social, direct }; overlays.AddRange(singleDisplayOverlays); foreach (var overlay in singleDisplayOverlays) { overlay.StateChanged += state => { // informational overlays should be dismissed on a show or hide of a full overlay. informationalOverlays.ForEach(o => o.Hide()); if (state == Visibility.Hidden) { return; } singleDisplayOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); }; } OverlayActivationMode.ValueChanged += v => { if (v != OverlayActivation.All) { CloseAllOverlays(); } }; void updateScreenOffset() { float offset = 0; if (settings.State == Visibility.Visible) { offset += ToolbarButton.WIDTH / 2; } if (notifications.State == Visibility.Visible) { offset -= ToolbarButton.WIDTH / 2; } screenContainer.MoveToX(offset, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint); } settings.StateChanged += _ => updateScreenOffset(); notifications.StateChanged += _ => updateScreenOffset(); }