private void OnRegister(MOBAClient client, string account, string password) { //无效检测 if (account == null || password == null) { return; } //重复检测 if (accountCache.Has(account)) { Send(client, OperationCode.AccountCode, OpAccount.Register, -1, "账号已存在"); return; } accountCache.Add(account, password); Send(client, OperationCode.AccountCode, OpAccount.Register, 0, "注册成功"); }
/// <summary> /// 注册处理 /// </summary> /// <param name="acc"></param> /// <param name="pwd"></param> private void onRegister(MobaClient client, string acc, string pwd) { //无效检测 if (string.IsNullOrEmpty(acc) || string.IsNullOrEmpty(pwd)) { return; } //重复检测 if (cache.Has(acc)) { Send(client, OpCode.AccountCode, OpAccount.Register, -1, "账号重复"); return; } cache.Add(acc, pwd); Send(client, OpCode.AccountCode, OpAccount.Register, 0, "注册成功"); }
/// <summary> /// 注册处理 /// </summary> /// <param name="acc"></param> /// <param name="pwd"></param> private void OnRegister(MobaClient client, string acc, string pwd) { MobaApplication.LogInfo("aa"); //无效检测 if (acc == null || pwd == null) { return; } //重复检测 if (cache.Has(acc)) { this.Send(client, OpCode.AccountCode, OpAccount.Register, -1, "账号重复"); return; } //添加账号 cache.Add(acc, pwd); this.Send(client, OpCode.AccountCode, OpAccount.Register, 0, "注册成功"); }
/// <summary> /// 注册处理 /// </summary> /// <param name="acc"></param> /// <param name="pwd"></param> private void OnRegister(MobaClient client, string acc, string pwd) { //无效检查 if (acc == null || pwd == null) { return; } if (cache.Has(acc)) { this.Send(client, OpCode.AccountCode, OpAccount.Register, -1, "账号重复"); return; } //添加账号 cache.Add(acc, pwd); this.Send(client, OpCode.AccountCode, OpAccount.Register, 0, "注册成功"); }