//Compress aBitmap into byte array
        public static BitStreamFIFO Compress(AccessibleBitmapBitwise source, int bitLayer)
        {
            //Initialize
            List <int> distances    = new List <int>();                   //A list containing all the lenghts of same bits
            int        tempDistance = -1;                                 //The length of one run of bits with the same value, while it is not saved yet: -1 becouse it will be increased before the first check
            bool       lastVal      = source.GetPixelBit(0, 0, bitLayer); //The bit value of the last checked pixel, to compare with the current pixel: set value to the value of the first pixel so the first check will succeed

            //Loop trough all lines of pixels
            for (int y = 0; y < source.height; y++)
            {
                //Loop trough all pixels in this line
                for (int x = 0; x < source.width; x++)
                {
                    //Take value of the current pixel
                    bool currentBool = source.GetPixelBit(x, y, bitLayer);

                    //If the value of the bit of this pixel matches the value of the bit of the previous pixel
                    if (currentBool == lastVal)
                    {
                        //Values are the same, so increase current run
                        tempDistance++;
                    }
                    else
                    {
                        //Values are not the same, so save the run
                        distances.Add(tempDistance);

                        //Set the bit value for the next comparison to the bit value of this pixel
                        lastVal = currentBool;

                        //Reset the run length for the new run
                        tempDistance = 0;
                    }
                }
            }
            //Save the last run becouse this never happens in the loop
            distances.Add(tempDistance);

            //Save the bit value of the first pixel, because the decompressor needs to know this
            bool initialVal = source.GetPixelBit(0, 0, bitLayer);

            //Compress the array of run lengths using different techniques
            BitStreamFIFO bitStream = VaryingIntArrayCompressor.Compress(distances.ToArray());

            //Combine the inititial bit value with the compressed data of the runs, then return the BitStream
            return(BitStreamFIFO.Merge(new BitStreamFIFO(new bool[] { initialVal }), bitStream));
        }
        //Compress aBitmap into byte array
        public static BitStreamFIFO Compress(AccessibleBitmapBitwise source, int bitLayer)
        {
            //Initialize vars
            BitStreamFIFO bitStream    = new BitStreamFIFO();
            List <int>    distances    = new List <int>();
            int           tempDistance = -1;
            bool          lastVal      = source.GetPixelBit(0, 0, bitLayer);

            //Iterate trough pixels
            for (int y = 0; y < source.height; y++)
            {
                for (int x = 0; x < source.width; x++)
                {
                    //Take value of pixel & compare with previous value
                    bool currentBool = source.GetPixelBit(x, y, bitLayer);
                    if (currentBool == lastVal)
                    {
                        //Values are the same, so increase current run
                        tempDistance++;
                    }
                    else
                    {
                        //Values are not the same, so save the run and create a new one
                        distances.Add(tempDistance);
                        lastVal      = currentBool;
                        tempDistance = 0;
                    }
                }
            }
            //Save the last run becouse this never happens in the loop
            distances.Add(tempDistance);


            bool initialVal = source.GetPixelBit(0, 0, bitLayer);

            bitStream.Write(initialVal);

            BitStreamFIFO output = BitStreamFIFO.Merge(bitStream, VaryingIntArrayCompressor.Compress(distances.ToArray()));

            return(output);
        }
Example #3
0
        //Compress aBitmap into byte array
        public static BitStreamFIFO Compress(AccessibleBitmapBitwise source, int bitLayer)
        {
            //Initialize
            List <int> ints = new List <int>(); //List of all integers generated from the bits of this channel

            bool[] tmpBools = new bool[8];      //The collection of bits that will be converted to an interger
            int    index    = 0;                //The index in tmpBools where a new bit should be inserted

            //Loop trough all lines of pixels
            for (int y = 0; y < source.height; y++)
            {
                //Loop trough all pixels in this line
                for (int x = 0; x < source.width; x++)
                {
                    //Write bit of current pixel to the correct position in tmpBools
                    tmpBools[index] = source.GetPixelBit(x, y, bitLayer);

                    //Increase index for next bit
                    index++;

                    //If index is 8, tmpBools is full
                    if (index == 8)
                    {
                        //Set index to 0, so the next bit will be written to the start
                        index = 0;

                        //Convert tmpBools to an integer & add the result to the list of integers
                        ints.Add(new BitStreamFIFO().BoolArrayToInt(tmpBools));
                    }
                }
            }

            //If index is not 0, it has not been reset at last, so tmpBools should be saved for the last bits it contains
            if (index > 0)
            {
                //Convert tmpBools to an integer & add the result to the list of integers
                ints.Add(new BitStreamFIFO().BoolArrayToInt(tmpBools));
            }

            //Compress the obtained array of integers using different techniques
            BitStreamFIFO bitStream = VaryingIntArrayCompressor.Compress(ints.ToArray());

            //Return the output array
            return(bitStream);
        }
Example #4
0
        //Compress aBitmap into byte array
        public static BitStreamFIFO Compress(AccessibleBitmapBitwise source, int bitLayer)
        {
            //Creates a new BitStreamFIFO object where all bits will be written to
            BitStreamFIFO bitStream = new BitStreamFIFO();

            //Loop trough all lines of pixels
            for (int y = 0; y < source.height; y++)
            {
                //Loop trough all pixels in this line
                for (int x = 0; x < source.width; x++)
                {
                    //Write the bit of this channel from the current pixel to the output BitStream
                    bitStream.Write(source.GetPixelBit(x, y, bitLayer));
                }
            }

            //Return the BitStream
            return(bitStream);
        }