/// <summary> /// Accepts an open trade. If the call is successful, the offered and accepted items will be swapped between the two players' inventories. /// </summary> public static void AcceptTrade(AcceptTradeRequest request, AcceptTradeCallback resultCallback, ErrorCallback errorCallback) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,string> callback = delegate(string responseStr, string errorStr) { AcceptTradeResponse result = null; PlayFabError error = null; ResultContainer<AcceptTradeResponse>.HandleResults(responseStr, errorStr, out result, out error); if(error != null && errorCallback != null) { errorCallback(error); } if(result != null) { if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/AcceptTrade", serializedJSON, "X-Authorization", AuthKey, callback); }
/// <summary> /// Accepts an open trade. If the call is successful, the offered and accepted items will be swapped between the two players' inventories. /// </summary> public static void AcceptTrade(AcceptTradeRequest request, AcceptTradeCallback resultCallback, ErrorCallback errorCallback, object customData = null) { if (_authKey == null) throw new Exception("Must be logged in to call this method"); string serializedJson = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer) { ResultContainer<AcceptTradeResponse>.HandleResults(requestContainer, resultCallback, errorCallback, null); }; PlayFabHTTP.Post("/Client/AcceptTrade", serializedJson, "X-Authorization", _authKey, callback, request, customData); }