Example #1
0
    void CloseNetwork()
    {
        SafeDisconnect("server_disconnected", this, "CloseNetwork");
        SafeDisconnect("connection_failed", this, "CloseNetwork");
        SafeDisconnect("connected_to_server", this, "Connected");
        StopGame();
        AcceptDialog acceptDialog = GetNode <AcceptDialog>("AcceptDialog");

        acceptDialog.ShowModal();
        acceptDialog.GetCloseButton().GrabFocus();
        GetTree().NetworkPeer = null;
    }