protected override void StateStarted() { AbstractWindow pwin = Game.RenderSystem.Window; pwin.RemoveAllRegions(); pwin.Clear(); Window mainwin = new Window(pwin); mainwin.Size = pwin.Size; mainwin.Title = "Sharplike.Tests.UI"; mainwin.Style = BorderStyle.Double; ListBox ols = new ListBox(mainwin); ols.Location = new System.Drawing.Point(1, 1); ols.Size = new System.Drawing.Size(11, 5); ListBoxItem def = ols.AddItem("New Game"); ols.AddItem("Load Game"); ols.AddItem("Quit"); ols.SelectedItem = def; ols.Focus(); Game.InputSystem.Command.CommandSet = "MainMenu"; }
protected override void StateStarted() { AbstractWindow pwin = Game.RenderSystem.Window; pwin.RemoveAllRegions(); pwin.Clear(); Window mainwin = new Window(pwin); mainwin.Size = pwin.Size; mainwin.Title = "(Press Escape)"; mainwin.Style = BorderStyle.Double; Game.InputSystem.Command.CommandSet = "MainMenu"; }