public override void UseAbility(AbstractUnit unit) { base.UseAbility(unit); unit.RecieveDamage(getDmg(0)); Stun s = new Stun(unit, 1, 90); s.TurnOn(host.MOD.apply_stun_chance, unit.MOD.ResistBleed); unit.buffs.Add(s); }
public override void UseAbility(AbstractUnit unit) { base.UseAbility(unit); unit.RecieveDamage(getDmg(0)); }
public override void UseAbility(AbstractUnit unit) { base.UseAbility(unit); unit.RecieveDamage(getDmg(Mod.Versus(unit, tag, DMG_vs_unholy, "% DMG"))); }