Example #1
0
        private AbstractTile InstantiateTile(GridData data, Transform parent, TileType type, Vector2Int gridPosition)
        {
            GameObject prefab = prefabsPerTileTypes.First(pair => pair.Key.Equals(type)).Value.GetRandomItem();

            if (prefab == null)
            {
                throw new NullReferenceException($"A prefab for {type} is not assigned!");
            }

            GameObject instance = Instantiate(prefab, parent);

            instance.transform.position += CalculatePosition(data, parent, gridPosition);

            instance.name = $"{type.ToString()} {gridPosition.ToString()}";

            AbstractTile tile = instance.GetComponent <AbstractTile>();

            if (tile == null)
            {
                throw new NullReferenceException($"Prefab {prefab.name} does not have an AbstractTileComponent attached to it!");
            }

            tile.Initialize(gridPosition);

            return(tile);
        }
Example #2
0
    private void switchTile(uint x, uint y, GameObject type)
    {
        AbstractTile oldTile = tiles[x, y].GetComponent <AbstractTile>();
        GameObject   newTile = Instantiate(type, new Vector3(x, y, oldTile.elevation / 200.0f), Quaternion.identity) as GameObject;
        AbstractTile absTile = newTile.GetComponent <AbstractTile>();

        absTile.Initialize(x, y, this, oldTile.elevation, SurfaceWater, oldTile.waterLevel);

        Destroy(tiles[x, y]);
        tiles[x, y] = newTile;
    }