public static List <DeathRecapDto> BuildDeathRecap(ParsedEvtcLog log, AbstractSingleActor actor)
        {
            var res = new List <DeathRecapDto>();
            IReadOnlyList <DeathRecap> recaps = actor.GetDeathRecaps(log);

            if (!recaps.Any())
            {
                return(null);
            }
            foreach (DeathRecap deathRecap in recaps)
            {
                var recap = new DeathRecapDto()
                {
                    Time = deathRecap.DeathTime
                };
                res.Add(recap);
                if (deathRecap.ToKill != null)
                {
                    recap.ToKill = BuildDeathRecapItemList(deathRecap.ToKill);
                }
                if (deathRecap.ToDown != null)
                {
                    recap.ToDown = BuildDeathRecapItemList(deathRecap.ToDown);
                }
            }
            return(res);
        }
Example #2
0
        public static JsonPlayer BuildJsonPlayer(AbstractSingleActor player, ParsedEvtcLog log, RawFormatSettings settings, Dictionary <string, JsonLog.SkillDesc> skillDesc, Dictionary <string, JsonLog.BuffDesc> buffDesc, Dictionary <string, JsonLog.DamageModDesc> damageModDesc, Dictionary <string, HashSet <long> > personalBuffs)
        {
            var jsonPlayer = new JsonPlayer();

            JsonActorBuilder.FillJsonActor(jsonPlayer, player, log, settings, skillDesc, buffDesc);
            IReadOnlyList <PhaseData> phases = log.FightData.GetNonDummyPhases(log);

            //
            jsonPlayer.Account         = player.Account;
            jsonPlayer.Weapons         = player.GetWeaponsArray(log).Select(w => w ?? "Unknown").ToArray();
            jsonPlayer.Group           = player.Group;
            jsonPlayer.Profession      = player.Spec.ToString();
            jsonPlayer.FriendlyNPC     = player is NPC;
            jsonPlayer.NotInSquad      = player is PlayerNonSquad;
            jsonPlayer.ActiveTimes     = phases.Select(x => player.GetActiveDuration(log, x.Start, x.End)).ToList();
            jsonPlayer.HasCommanderTag = player.HasCommanderTag;
            //
            jsonPlayer.Support = phases.Select(phase => JsonStatisticsBuilder.BuildJsonPlayerSupport(player.GetToPlayerSupportStats(log, phase.Start, phase.End))).ToArray();
            var targetDamage1S          = new IReadOnlyList <int> [log.FightData.Logic.Targets.Count][];
            var targetPowerDamage1S     = new IReadOnlyList <int> [log.FightData.Logic.Targets.Count][];
            var targetConditionDamage1S = new IReadOnlyList <int> [log.FightData.Logic.Targets.Count][];
            var targetBreakbarDamage1S  = new IReadOnlyList <double> [log.FightData.Logic.Targets.Count][];
            var dpsTargets       = new JsonStatistics.JsonDPS[log.FightData.Logic.Targets.Count][];
            var statsTargets     = new JsonStatistics.JsonGameplayStats[log.FightData.Logic.Targets.Count][];
            var targetDamageDist = new IReadOnlyList <JsonDamageDist> [log.FightData.Logic.Targets.Count][];

            for (int j = 0; j < log.FightData.Logic.Targets.Count; j++)
            {
                AbstractSingleActor target     = log.FightData.Logic.Targets[j];
                var graph1SDamageList          = new IReadOnlyList <int> [phases.Count];
                var graph1SPowerDamageList     = new IReadOnlyList <int> [phases.Count];
                var graph1SConditionDamageList = new IReadOnlyList <int> [phases.Count];
                var graph1SBreakbarDamageList  = new IReadOnlyList <double> [phases.Count];
                var targetDamageDistList       = new IReadOnlyList <JsonDamageDist> [phases.Count];
                for (int i = 0; i < phases.Count; i++)
                {
                    PhaseData phase = phases[i];
                    if (settings.RawFormatTimelineArrays)
                    {
                        graph1SDamageList[i]          = player.Get1SDamageList(log, phase.Start, phase.End, target, DamageType.All);
                        graph1SPowerDamageList[i]     = player.Get1SDamageList(log, phase.Start, phase.End, target, DamageType.Power);
                        graph1SConditionDamageList[i] = player.Get1SDamageList(log, phase.Start, phase.End, target, DamageType.Condition);
                        graph1SBreakbarDamageList[i]  = player.Get1SBreakbarDamageList(log, phase.Start, phase.End, target);
                    }
                    targetDamageDistList[i] = JsonDamageDistBuilder.BuildJsonDamageDistList(player.GetJustActorDamageEvents(target, log, phase.Start, phase.End).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()), log, skillDesc, buffDesc);
                }
                if (settings.RawFormatTimelineArrays)
                {
                    targetDamage1S[j]          = graph1SDamageList;
                    targetPowerDamage1S[j]     = graph1SPowerDamageList;
                    targetConditionDamage1S[j] = graph1SConditionDamageList;
                    targetBreakbarDamage1S[j]  = graph1SBreakbarDamageList;
                }
                targetDamageDist[j] = targetDamageDistList;
                dpsTargets[j]       = phases.Select(phase => JsonStatisticsBuilder.BuildJsonDPS(player.GetDPSStats(target, log, phase.Start, phase.End))).ToArray();
                statsTargets[j]     = phases.Select(phase => JsonStatisticsBuilder.BuildJsonGameplayStats(player.GetGameplayStats(target, log, phase.Start, phase.End))).ToArray();
            }
            if (settings.RawFormatTimelineArrays)
            {
                jsonPlayer.TargetDamage1S          = targetDamage1S;
                jsonPlayer.TargetPowerDamage1S     = targetPowerDamage1S;
                jsonPlayer.TargetConditionDamage1S = targetConditionDamage1S;
                jsonPlayer.TargetBreakbarDamage1S  = targetBreakbarDamage1S;
                Dictionary <long, BuffsGraphModel> buffGraphs = player.GetBuffGraphs(log);
                if (buffGraphs.TryGetValue(Buff.NumberOfClonesID, out BuffsGraphModel states))
                {
                    jsonPlayer.ActiveClones = JsonBuffsUptimeBuilder.GetBuffStates(states);
                }
            }
            jsonPlayer.TargetDamageDist = targetDamageDist;
            jsonPlayer.DpsTargets       = dpsTargets;
            jsonPlayer.StatsTargets     = statsTargets;
            if (!log.CombatData.HasBreakbarDamageData)
            {
                jsonPlayer.TargetBreakbarDamage1S = null;
            }
            //
            jsonPlayer.BuffUptimes   = GetPlayerJsonBuffsUptime(player, phases.Select(phase => player.GetBuffs(BuffEnum.Self, log, phase.Start, phase.End)).ToList(), log, settings, buffDesc, personalBuffs);
            jsonPlayer.SelfBuffs     = GetPlayerBuffGenerations(phases.Select(phase => player.GetBuffs(BuffEnum.Self, log, phase.Start, phase.End)).ToList(), log, buffDesc);
            jsonPlayer.GroupBuffs    = GetPlayerBuffGenerations(phases.Select(phase => player.GetBuffs(BuffEnum.Group, log, phase.Start, phase.End)).ToList(), log, buffDesc);
            jsonPlayer.OffGroupBuffs = GetPlayerBuffGenerations(phases.Select(phase => player.GetBuffs(BuffEnum.OffGroup, log, phase.Start, phase.End)).ToList(), log, buffDesc);
            jsonPlayer.SquadBuffs    = GetPlayerBuffGenerations(phases.Select(phase => player.GetBuffs(BuffEnum.Squad, log, phase.Start, phase.End)).ToList(), log, buffDesc);
            //
            jsonPlayer.BuffUptimesActive   = GetPlayerJsonBuffsUptime(player, phases.Select(phase => player.GetActiveBuffs(BuffEnum.Self, log, phase.Start, phase.End)).ToList(), log, settings, buffDesc, personalBuffs);
            jsonPlayer.SelfBuffsActive     = GetPlayerBuffGenerations(phases.Select(phase => player.GetActiveBuffs(BuffEnum.Self, log, phase.Start, phase.End)).ToList(), log, buffDesc);
            jsonPlayer.GroupBuffsActive    = GetPlayerBuffGenerations(phases.Select(phase => player.GetActiveBuffs(BuffEnum.Group, log, phase.Start, phase.End)).ToList(), log, buffDesc);
            jsonPlayer.OffGroupBuffsActive = GetPlayerBuffGenerations(phases.Select(phase => player.GetActiveBuffs(BuffEnum.OffGroup, log, phase.Start, phase.End)).ToList(), log, buffDesc);
            jsonPlayer.SquadBuffsActive    = GetPlayerBuffGenerations(phases.Select(phase => player.GetActiveBuffs(BuffEnum.Squad, log, phase.Start, phase.End)).ToList(), log, buffDesc);
            //
            IReadOnlyList <Consumable> consumables = player.GetConsumablesList(log, 0, log.FightData.FightEnd);

            if (consumables.Any())
            {
                var consumablesJSON = new List <JsonConsumable>();
                foreach (Consumable food in consumables)
                {
                    if (!buffDesc.ContainsKey("b" + food.Buff.ID))
                    {
                        buffDesc["b" + food.Buff.ID] = JsonLogBuilder.BuildBuffDesc(food.Buff, log);
                    }
                    consumablesJSON.Add(JsonConsumableBuilder.BuildJsonConsumable(food));
                }
                jsonPlayer.Consumables = consumablesJSON;
            }
            //
            IReadOnlyList <DeathRecap> deathRecaps = player.GetDeathRecaps(log);

            if (deathRecaps.Any())
            {
                jsonPlayer.DeathRecap = deathRecaps.Select(x => JsonDeathRecapBuilder.BuildJsonDeathRecap(x)).ToList();
            }
            //
            jsonPlayer.DamageModifiers       = JsonDamageModifierDataBuilder.GetDamageModifiers(phases.Select(x => player.GetDamageModifierStats(null, log, x.Start, x.End)).ToList(), log, damageModDesc);
            jsonPlayer.DamageModifiersTarget = JsonDamageModifierDataBuilder.GetDamageModifiersTarget(player, log, damageModDesc, phases);
            if (log.CombatData.HasEXTHealing)
            {
                jsonPlayer.EXTHealingStats = EXTJsonPlayerHealingStatsBuilder.BuildPlayerHealingStats(player, log, settings, skillDesc, buffDesc);
            }
            return(jsonPlayer);
        }