public void LoadPrevScreen() { if (Active3DScreen && ActiveScreen) { ActiveScreen.HideScreen(); //ищем активный arrayScreens.Remove(ActiveScreen.gameObject); Destroy(ActiveScreen.gameObject); ActiveScreen = null; PrevActive.ShowScreen(); ActiveScreen = PrevActive; return; } if (ActiveScreen && PrevActive) { ActiveScreen.HideScreen(); //ищем активный arrayScreens.Remove(ActiveScreen.gameObject); Destroy(ActiveScreen.gameObject); ActiveScreen = null; PrevActive.ShowScreen(); ActiveScreen = PrevActive; return; } }
public void removeScreen(AbstractScreen screen) { if (screens.Contains(screen)) { screens.Remove(screen); } }
public override void Draw(AbstractScreen screen, GameTime gameTime) { SpriteBatch.Begin(); base.Draw(screen, gameTime); SpriteBatch.End(); }
public void ResumeGameScreen() { GlobalOptions.GetGuiLayer().ResumeTimer(); if (ActiveScreen) { PrevActive = ActiveScreen; ActiveScreen.HideScreen(); Debug.Log("Hide " + ActiveScreen.gameObject.name); } }
public void SetParentOrigin(Vector2 newPos, AbstractScreen currentScreen) { if (currentScreen == null || currentScreen.Viewport == null) { return; } Vector2 m = currentScreen.GetMargin(); origin = currentScreen.ViewportToScreen(new Vector2(m.x + currentScreen.Viewport.ActualWidth * 0.51f, (int)(m.y))); origin += newPos; SetPosition(); }
public void LoadScreenByName(string instr) { if (instr == "") { return; } AbstractScreen curScreenScript; GameObject newLoadedScreen = null; if (ActiveScreen) { PrevActive = ActiveScreen; ActiveScreen.HideScreen(); } //ищем в загруженных скринах for (int j = 0; j < arrayScreens.Count; j++) { //нашли if ((arrayScreens[j] as GameObject).transform.name == instr) { newLoadedScreen = (arrayScreens[j] as GameObject); break; } } if (!newLoadedScreen) { newLoadedScreen = Instantiate(Resources.Load("Screens/" + instr)) as GameObject; newLoadedScreen.transform.name = instr; arrayScreens.Add(newLoadedScreen); } curScreenScript = (newLoadedScreen.GetComponent("AbstractScreen") as AbstractScreen); //3d сцена if (curScreenScript.Game3DScreen) { Debug.Log("3dScreen " + instr); ActiveScreen = null; if (Active3DScreen) { Active3DScreen.HideObjects(); } Active3DScreen = curScreenScript; Active3DScreen.ShowScreen(); } else { //Debug.Log ("2dScreen "+instr); ActiveScreen = curScreenScript; ActiveScreen.ShowScreen(); } }
public Browser(Form gameForm, AbstractScreen currentScreen) { mutCache = new System.Threading.Mutex(); //mutex for browser list condReset = new ManualResetEvent(false); //condition to make the thread wait Vector2 m = currentScreen.GetMargin(); origin = currentScreen.ViewportToScreen(new Vector2(m.x + currentScreen.Viewport.ActualWidth * 0.51f, (int)(m.y))); dimensions = currentScreen.ViewportToScreen(new Vector2(currentScreen.Viewport.ActualWidth * 0.47f, (int)currentScreen.Viewport.ActualHeight - m.y - currentScreen.GetTextVSpacing())); this.gameForm = gameForm; InitializeComponent(); CreateBrowser(); this.Activated += new System.EventHandler(this.Browser_Activated); // dopiero po zakonczeniu i po zrobieniu Show() (ktore z kolei wywoła onLoad, potem Hide) this.Load += new System.EventHandler(this.Browser_Load); this.Shown += new System.EventHandler(this.Browser_Shown); }
public override int AddControlsInfoToGui(Window guiWindow, GUI mGui, int left, int top, int initialTopSpacing, float width, float textVSpacing, uint fontSize) { int y = initialTopSpacing; int h = (int)textVSpacing; uint oldFontSize = mGui.mFontSize; int leftOrg = left; // przesuniecie o szerokosc guzika (fontsize) + fontSize left += (int)(fontSize + fontSize); //imgVDiff = 0; OverlayContainer c; y += (int)(h * 1); c = guiWindow.createStaticText(new Vector4(left - 10, top + y, width, h), LanguageResources.GetString(LanguageKey.Controls)); AbstractScreen.SetOverlayColor(c, new ColourValue(1.0f, 0.8f, 0.0f), new ColourValue(0.9f, 0.7f, 0.0f)); mGui.mFontSize = fontSize; float spaceSize = ViewHelper.MeasureText(mGui.mFont, " ", mGui.mFontSize); float imgSize = fontSize; float imgVDiff = -Mogre.Math.Abs(imgSize - fontSize) * 0.5f; y += (int)(h * 1.5f); var pos = new Vector4(left, top + y, width, h); c = guiWindow.createStaticText(pos, LanguageResources.GetString(LanguageKey.Engine) + ": " + KeyMap.GetName(KeyMap.Instance.Engine) + " (" + LanguageResources.GetString(LanguageKey.Hold) + ")"); Setup(mGui, guiWindow); AddChangeButton(new Vector2(leftOrg, pos.y), fontSize, LanguageKey.Engine); // "Engine: E (hold)"); y += (int)(h * 1); AddChangeButton(new Vector2(leftOrg, top + y), fontSize, LanguageKey.AccelerateBreakTurn); if (KeyMap.Instance.Left == KeyCode.KC_LEFT && KeyMap.Instance.Right == KeyCode.KC_RIGHT) { string ctrl1 = LanguageResources.GetString(LanguageKey.AccelerateBreakTurn) + ": "; float width1 = ViewHelper.MeasureText(mGui.mFont, ctrl1, mGui.mFontSize); c = guiWindow.createStaticText(new Vector4(left, top + y, width, h), ctrl1); guiWindow.createStaticImage(new Vector4(left + width1, top + y + imgVDiff, imgSize, imgSize), "arrow_left.png"); guiWindow.createStaticImage(new Vector4(left + width1 + imgSize + spaceSize * 0.5f, top + y + imgVDiff, imgSize, imgSize), "arrow_right.png"); } else { c = guiWindow.createStaticText(new Vector4(left, top + y, width, h), LanguageResources.GetString(LanguageKey.AccelerateBreakTurn) + ": " + KeyMap.GetName(KeyMap.Instance.Left) + "/" + KeyMap.GetName(KeyMap.Instance.Right)); } y += (int)(h * 1); AddChangeButton(new Vector2(leftOrg, top + y), fontSize, LanguageKey.Pitch); if (KeyMap.Instance.Up == KeyCode.KC_UP && KeyMap.Instance.Down == KeyCode.KC_DOWN) { string ctrl2 = LanguageResources.GetString(LanguageKey.Pitch) + ": "; float width2 = ViewHelper.MeasureText(mGui.mFont, ctrl2, mGui.mFontSize); c = guiWindow.createStaticText(new Vector4(left, top + y, width, h), ctrl2); guiWindow.createStaticImage(new Vector4(left + width2, top + y + imgVDiff, imgSize, imgSize), "arrow_up.png"); guiWindow.createStaticImage(new Vector4(left + width2 + imgSize + spaceSize * 0.5f, top + y + imgVDiff, imgSize, imgSize), "arrow_down.png"); } else { c = guiWindow.createStaticText(new Vector4(left, top + y, width, h), LanguageResources.GetString(LanguageKey.Pitch) + ": " + KeyMap.GetName(KeyMap.Instance.Up) + "/" + KeyMap.GetName(KeyMap.Instance.Down)); } y += (int)(h * 1); pos = new Vector4(left, top + y, width, h); c = guiWindow.createStaticText(pos, LanguageResources.GetString(LanguageKey.Spin) + ": " + KeyMap.GetName(KeyMap.Instance.Spin)); AddChangeButton(new Vector2(leftOrg, pos.y), fontSize, LanguageKey.Spin); y += (int)(h * 1); pos = new Vector4(left, top + y, width, h); c = guiWindow.createStaticText(pos, LanguageResources.GetString(LanguageKey.Gear) + ": " + KeyMap.GetName(KeyMap.Instance.Gear)); AddChangeButton(new Vector2(leftOrg, pos.y), fontSize, LanguageKey.Gear); y += (int)(h * 1); pos = new Vector4(left, top + y, width, h); c = guiWindow.createStaticText(pos, LanguageResources.GetString(LanguageKey.Gun) + ": " + KeyMap.GetName(KeyMap.Instance.Gun)); AddChangeButton(new Vector2(leftOrg, pos.y), fontSize, LanguageKey.Gun); y += (int)(h * 1); pos = new Vector4(left, top + y, width, h); c = guiWindow.createStaticText(pos, LanguageResources.GetString(LanguageKey.Bombs) + "/" + LanguageResources.GetString(LanguageKey.Rockets) + ": " + KeyMap.GetName(KeyMap.Instance.Bombs)); AddChangeButton(new Vector2(leftOrg, pos.y), fontSize, LanguageKey.Bombs); y += (int)(h * 1); pos = new Vector4(left, top + y, width, h); c = guiWindow.createStaticText(pos, LanguageResources.GetString(LanguageKey.Camera) + ": " + KeyMap.GetName(KeyMap.Instance.Camera)); AddChangeButton(new Vector2(leftOrg, pos.y), fontSize, LanguageKey.Camera); y += (int)(h * 1); pos = new Vector4(left, top + y, width, h); c = guiWindow.createStaticText(pos, LanguageResources.GetString(LanguageKey.Zoomin) + ": " + KeyMap.GetName(KeyMap.Instance.ZoomIn)); AddChangeButton(new Vector2(leftOrg, pos.y), fontSize, LanguageKey.Zoomin); y += (int)(h * 1); pos = new Vector4(left, top + y, width, h); c = guiWindow.createStaticText(pos, LanguageResources.GetString(LanguageKey.Zoomout) + ": " + KeyMap.GetName(KeyMap.Instance.ZoomOut)); AddChangeButton(new Vector2(leftOrg, pos.y), fontSize, LanguageKey.Zoomout); y += (int)(h * 1); pos = new Vector4(left, top + y, width, h); c = guiWindow.createStaticText(pos, LanguageResources.GetString(LanguageKey.BulletTimeEffect) + ": " + KeyMap.GetName(KeyMap.Instance.BulletTimeEffect)); AddChangeButton(new Vector2(leftOrg, pos.y), fontSize, LanguageKey.BulletTimeEffect); y += (int)(h * 1); pos = new Vector4(left, top + y, width, h); c = guiWindow.createStaticText(pos, LanguageResources.GetString(LanguageKey.RearmEndMission) + ": " + KeyMap.GetName(KeyMap.Instance.Bombs)); mGui.mFontSize = oldFontSize; return(y + top); }
public void addScreen(AbstractScreen screen) { screens.Add(screen); }