private void PropertyStatusChanged(FightStatus fightStatus, PropertyId property)
 {
     if (property == PropertyId.PlaySpellForbidden && fightStatus.TryGetEntity(concernedEntity, out PlayerStatus entityStatus))
     {
         AbstractPlayerUIRework view = entityStatus.view;
         if (null != view)
         {
             view.RefreshAvailableActions(recomputeSpellCosts: false);
         }
     }
     if (PropertiesUtility.PreventsAction(property))
     {
         fightStatus.NotifyEntityPlayableStateChanged();
     }
 }
 public override void UpdateStatus(FightStatus fightStatus)
 {
     if (fightStatus.TryGetEntity(concernedEntity, out PlayerStatus entityStatus))
     {
         entityStatus.RemoveSpellCostModifier(stoppedModifierId);
         AbstractPlayerUIRework view = entityStatus.view;
         if (null != view)
         {
             view.RefreshAvailableActions(recomputeSpellCosts: true);
         }
     }
     else
     {
         Log.Error(FightEventErrors.PlayerNotFound(concernedEntity), 25, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\SpellCostModifierRemovedEvent.cs");
     }
     FightLogicExecutor.FireUpdateStatus(fightStatus.fightId, EventCategory.SpellCostModification);
 }
Example #3
0
 public override void UpdateStatus(FightStatus fightStatus)
 {
     if (fightStatus.TryGetEntity(concernedEntity, out PlayerStatus entityStatus))
     {
         if (entityStatus.actionPoints != valueBefore)
         {
             Log.Warning($"The previous action points value ({entityStatus.actionPoints}) for player with id {concernedEntity} doesn't match the value in the event ({valueBefore}).", 17, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\ActionPointsChangedEvent.cs");
         }
         entityStatus.SetCarac(CaracId.ActionPoints, valueAfter);
         AbstractPlayerUIRework view = entityStatus.view;
         if (null != view)
         {
             view.RefreshAvailableActions(recomputeSpellCosts: false);
         }
     }
     else
     {
         Log.Error(FightEventErrors.PlayerNotFound(concernedEntity), 30, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\ActionPointsChangedEvent.cs");
     }
     FightLogicExecutor.FireUpdateStatus(fightStatus.fightId, EventCategory.ActionPointsChanged);
 }