Example #1
0
    void OnTriggerEnter(Collider other)
    {
        if (numTechnic == (int)Technic.onde_choc)
        {
            switch (other.tag)
            {
            case Constants._EnnemisTag:
                Vector3        dir = Vector3.Normalize(other.transform.position - transform.position);
                AbstractObject enn = other.GetComponentInChildren <AbstractObject>();
                if (!enn)
                {
                    return;
                }
                enn.Degat(dir * puissanceOnde, (int)Technic.onde_choc);
                break;

            case Constants._ObsPropSafe:
                GlobalManager.GameCont.MeshDest.SplitMesh(other.gameObject, control.transform, 100, 3);
                break;
                //case tag bibli
            }
        }
        else if (canPunc && (other.gameObject.tag == Constants._EnnemisTag || other.gameObject.tag == Constants._ObsPropSafe))
        {
            AbstractObject tryGet = other.GetComponentInChildren <AbstractObject> ( );
            if (!tryGet)
            {
                return;
            }
            Vector3 getProj = projection_basic;
            switch (numTechnic)
            {
            case (int)Technic.basic_punch:
                if (RightPunch)
                {
                    getProj.x *= Random.Range(-getProj.x, -getProj.x / 2);
                }
                else
                {
                    getProj.x *= Random.Range(getProj.x / 2, getProj.x);
                }

                tryGet.Degat(getProj, numTechnic);
                break;

            case (int)Technic.double_punch:
                tryGet.Degat(projection_double, numTechnic);
                break;
            }
            MadnessMana("Double");
        }
        else if (other.gameObject.tag == Constants._MissileBazoo)
        {
            other.gameObject.GetComponent <MissileBazooka>().ActiveTir(-other.gameObject.GetComponent <MissileBazooka>().GetDirection(), facteurVitesseRenvoie, true);
            MadnessMana("Double");
        }
    }