private void WriteBlock() { if (_blockCount > 0) { byte[] dataToWrite = _tempBuffer.ToArray(); _writer.WriteDataBlock(_codec.Compress(dataToWrite), _header.SyncData, _blockCount); // reset block buffer _blockCount = 0; _tempBuffer = new MemoryStream(); } }
private void WriteBlock() { if (_blockCount > 0) { byte[] dataToWrite = _blockStream.ToArray(); // write count _encoder.WriteLong(_blockCount); // write data _encoder.WriteBytes(_codec.Compress(dataToWrite)); // write sync marker _encoder.WriteFixed(_syncData); // reset / re-init block _blockCount = 0; _blockStream = new MemoryStream(); _blockEncoder = new Writer(_blockStream); } }