Example #1
0
    private void Awake()
    {
        //init:
        animator = GetComponent <Animator>();
        input    = GetComponent <AbstractCharacterInput>(); if (input == null)
        {
            input = gameObject.AddComponent <AbstractCharacterInput>();
        }
        physics = GetComponent <CharacterPhysics>(); if (physics == null)
        {
            physics = gameObject.AddComponent <CharacterPhysics>();
        }
        view = GetComponent <AbstractCameraController>(); if (view == null)
        {
            view = gameObject.AddComponent <AbstractCameraController>();
        }

        interaction.init();
        ResetAnimatorController();
    }
Example #2
0
 /// <summary>
 /// Add a <see cref="AbstractCameraController"/> to this <see cref="Chart"/>.
 /// Warning: the <see cref="Chart"/> is not the owner of the controller. Disposing
 /// the chart thus just unregisters the controllers, but does not handle
 /// stopping and disposing controllers.
 /// </summary>
 public void addController(AbstractCameraController controller)
 {
     controller.Register(this);
     _controllers.Add(controller);
 }
Example #3
0
 public void removeController(AbstractCameraController controller)
 {
     controller.Unregister(this);
     _controllers.Remove(controller);
 }