// 4) Implement the Accelerate() method to invoke the delegate's // invocation list under the correct circumstances. public void Accelerate(int delta) { // If this car is "dead," send dead message. if (carIsDead) { Exploded?.Invoke(this, new CarEventArgs("Sorry, this car is dead...")); } else { CurrentSpeed += delta; // Is this car "almost dead"? if (10 == (MaxSpeed - CurrentSpeed)) { AboutToBlow?.Invoke(this, new CarEventArgs("Sorry, this car is dead...")); } if (CurrentSpeed >= MaxSpeed) { carIsDead = true; } else { Console.WriteLine("CurrentSpeed = {0}", CurrentSpeed); } } }
public void Accelerate(int delta) { // If the car is dead, fire Exploded event. if (carIsDead) { Exploded?.Invoke(this, new CarEventArgs("Sorry, this car is dead...")); } else { CurrentSpeed += delta; // Almost dead? if (10 == MaxSpeed - CurrentSpeed) { AboutToBlow?.Invoke(this, new CarEventArgs("Careful buddy! Gonna blow!")); } // Still OK! if (CurrentSpeed >= MaxSpeed) { carIsDead = true; } else { Console.WriteLine("CurrentSpeed = {0}", CurrentSpeed); } } }
/// <exception cref="Exception">A delegate callback throws an exception.</exception> /// <exception cref="IOException">Произошла ошибка ввода-вывода. </exception> /// <exception cref="ArgumentNullException">Параметр <paramref name="format" /> имеет значение null. </exception> /// <exception cref="FormatException">Заданная в параметре <paramref name="format" /> спецификация формата недопустима. </exception> public void Accelerate(int delta) { // send message if engine is broken if (CarIsDead || CurrentSpeed + delta > MaxSpeed) { // using null propagation //_listOfHandlers?.Invoke ("Car engine is broken..."); // the same as: // if (_listOfHandlers != null) _listOfHandlers("Car engine is broken..."); // the same using events: Exploded?.Invoke(this, new CarEventArgs("Car engine is broken...")); } else { CurrentSpeed += delta; if (10 == (MaxSpeed - CurrentSpeed)) { //_listOfHandlers?.Invoke ("Careful buddy! Gonna blow!"); // the same using events: AboutToBlow?.Invoke(this, new CarEventArgs("Careful buddy! Gonna blow!")); } if (CurrentSpeed >= MaxSpeed) { CarIsDead = true; } else { Console.WriteLine("Current car speed - {0}", CurrentSpeed); } } }
// private CarEngineHandlet listofHandlers; //public void RegisterCarEngine(CarEngineHandlet methodCall) //{ // listofHandlers += methodCall; //} public void Accelerate(int delta) { if (CarIsDead) { if (Exploded != null) { //listofHandlers("car is dead"); Exploded.Invoke("Sorry car is dead"); } } else { this.CurrentSpeed += delta; if (10 == (MaxtSpeed - CurrentSpeed) && AboutToBlow != null) { AboutToBlow.Invoke("Careful"); } if (CurrentSpeed >= MaxtSpeed) { CarIsDead = true; } else { Console.WriteLine("Current speed: {0}", CurrentSpeed); } } }
//Implement the Accelerate() method to invoke the delegate's //invocation list under the correct circumstances. public void Accelerate(int delta) { //if car is "dead" fire exploded event if (IsCarDead) { Exploded?.Invoke("Sorry, this car is dead!"); } else { currentSpeed += delta; //car is almost dead if (10 == MaxSpeed - currentSpeed) { AboutToBlow?.Invoke("Careful buddy! Gonna blow!"); } if (currentSpeed >= MaxSpeed) { IsCarDead = true; } else { Console.WriteLine($"CurrentSpeed: {currentSpeed}"); } } }
public void Accelerate(int delta) { if (_carIsDead) { Exploded?.Invoke(this, new CarEventArgs("Sorry, this car is dead...")); } else { CurrentSpeed += delta; if (10 == MaxSpeed - CurrentSpeed) { AboutToBlow?.Invoke(this, new CarEventArgs("Careful buddy! Gonna blow!")); } if (CurrentSpeed >= MaxSpeed) { _carIsDead = true; } else { Console.WriteLine("CurrentSpeed = {0}", CurrentSpeed); } } }
/// <summary> /// Accelerate the car by an amount until max is reached, then explicit events are called /// </summary> /// <param name="delta"></param> public void AccelerateUsingExplicitEvents(int delta) { // If this car is 'dead', fire Exploded event if (CurrentSpeed >= MaxSpeed) { string message = $"Exploded {Name} Speed {CurrentSpeed}, Accelerate {delta}"; Exploded?.Invoke(message); ExplodedEvent?.Invoke(this, new CarEventArgs(message)); GenericExplodedEvent?.Invoke(this, new CarEventArgs(message)); } else { CurrentSpeed += delta; // Is this car 'almost dead'? if ((MaxSpeed - CurrentSpeed) == 10) { // fire AboutToBlow event string message = $"AboutToBlow {Name} Speed {CurrentSpeed}, Accelerate {delta}"; AboutToBlow?.Invoke(message); AboutToBlowEvent?.Invoke(this, new CarEventArgs(message)); GenericAboutToBlowEvent?.Invoke(this, new CarEventArgs(message)); } else { Console.WriteLine($"Accelerating {Name} Speed {CurrentSpeed}, Accelerate {delta}"); } } }
//1. Определить новый тип делегата, который будет использоваться // для отправки уведомлений вызывающему коду. //2. Объявить переменную-член этого типа делегата в классе Саг. //private CarEngineHandler listOfHandlers; //3. Создать в классе Саг вспомогательную функцию для вызывающего кода //public void RegisterWithCarEngine(CarEngineHandler methodtocall) //{ // listOfHandlers += methodtocall; //} //Удаляет функцию из списка //public void UnRegisterWithCarEngine(CarEngineHandler methodtocall) //{ // listOfHandlers -= methodtocall; //} //4. Реализовать метод Accelerate () для обращения к списку вызовов // делегата в подходящих обстоятельствах. public void Accelerate(int delta) { // Если этот автомобиль сломан, то отправить сообщение об этом, if (carIsDead) { Exploded?.Invoke(this, new CarEventArgs("Sorry, this car is dead...")); } else { CurrentSpeed += delta; // Автомобиль почти сломан? if (10 == (MaxSpeed - CurrentSpeed)) { AboutToBlow?.Invoke(this, new CarEventArgs("Careful buddy! Gonna blow!")); } if (CurrentSpeed >= MaxSpeed) { carIsDead = true; } else { Console.WriteLine("CurrentSpeed = {0}", CurrentSpeed); } } }
public void Accelerate2(int delta) { if (carIsDead) { Exploaded?.Invoke("Sorry, this car is dead..."); } else { Speed += delta; if (10 >= (MaxSpeed - Speed)) { AboutToBlow?.Invoke("Careful buddy! Gonna blow!"); } } if (Speed >= MaxSpeed) { carIsDead = true; } else { Console.WriteLine($"Current Speed = {Speed}"); } }
public void Accelerate(int delta) { if (carIsDead) { // Also, you can do like follows using null conditional operator Exploded?.Invoke(this, new CarEventArgs("Sorry, this CarWithGenericEventHandle is dead...")); } else { CurrentSpeed += delta; // Also, you can do like follows using null conditional operator if (10 == (MaxSpeed - CurrentSpeed)) { AboutToBlow?.Invoke(this, new CarEventArgs("CarWithGenericEventHandleeful buddy! Gonna blow!")); } if (CurrentSpeed >= MaxSpeed) { carIsDead = true; } else { Console.WriteLine("CurrentSpeed = {0}", CurrentSpeed); } } }
public void Acclerate(int delta) { //Если автомобиль сломан инициировать событие Exploded if (carIsDead) { //Сокращение кода //Exploded?.Invoke("Sorry, this car is dead..."); //Т.к. создан свой класс CarEventArgs, то вызов события меняется Exploded?.Invoke(this, new CarEventArgs("Sorry, this car is dead...")); } else { CurrentSpeed += delta; //Почти сломался? if (10 == MaxSpeed - CurrentSpeed) { AboutToBlow?.Invoke(this, new CarEventArgs("Careful buddy! Gonna Blow!")); } //Всё ещё впорядке! if (CurrentSpeed >= MaxSpeed) { carIsDead = true; } else { Console.WriteLine("CurrentSpeed={0}", CurrentSpeed); } } }
// Define a member variable of this delegate. //private CarEngineHandler listOfHandlers; // Add registration function for the caller. //public void RegisterWithCarEngine(CarEngineHandler methodToCall) //{ // listOfHandlers += methodToCall; //} //public void UnRegisterWithCarEngine(CarEngineHandler methoToCall) //{ // listOfHandlers -= methoToCall; //} // Implement the Accelerate() method to invoke the delegate's // invocation list under the correct circumstatnces. public void Accelerate(int delta) { // If the car is "dead", send dead message. if (carIsDead) { // Can use null conditional operator. // Must explicitly call invoke when doing so. //if(Exploded != null) //Exploded?.Invoke("Sorry, this car is dead..."); // Using EventArgs Exploded?.Invoke(this, new CarEventArgs("Sorry, this car is dead...")); } else { CurrentSpeed += delta; // Can use null conditional operator // Must explicitly call Invoke when doing so. // Is the car "almost dead"? if (10 == (MaxSpeed - CurrentSpeed))// && AboutToBlow != null) { //AboutToBlow?.Invoke("Careful buddy! Gonna blow!"); // Using EventArgs AboutToBlow?.Invoke(this, new CarEventArgs("Careful buddy! Gonna blow!")); } if (CurrentSpeed >= MaxSpeed) { carIsDead = true; } else { Console.WriteLine("CurrentSpeed = {0}", CurrentSpeed); } } }
public void Accelerate(int delta) { if (carIsDead) { // if this car is dead send dead message Exploded?.Invoke(this, new CarEventArgs("Sorry, this car is dead...")); } // is this car almost dead else if (10 == MaxSpeed - CurrentSpeed) { AboutToBlow?.Invoke(this, new CarEventArgs("Careful buddy! Gonna blow!")); } else if (CurrentSpeed >= MaxSpeed) { carIsDead = true; } else { Console.WriteLine($"Current Speed = { CurrentSpeed }."); } CurrentSpeed += delta; }
/* * public void RegisterWithCarEngine(CarEngineHandle methodToCall) * { * listOfHandlers += methodToCall; * } * * public void UnRegisterWithCarEngine(CarEngineHandle methodToCall) * { * listOfHandlers -= methodToCall; * } */ public void Accelerate(Int32 delta) { if (carIdDead) { Exploded?.Invoke(this, new CarEventArg("Sorry, this car is dead...")); } else { CurrentSpeed += delta; if (MaxSpeed - CurrentSpeed <= 10) { AboutToBlow?.Invoke(this, new CarEventArg("Careful buddy! Gonna blow!")); } if (CurrentSpeed > MaxSpeed) { this.carIdDead = true; } else { Console.WriteLine($"CurrentSpeed = {this.CurrentSpeed}"); } } }
public void Accelerate(int delta) { if (carIsDead) { Exploded?.Invoke(this, new CarEventArgs("Car is dead...")); } else { CurrentSpeed += delta; if (10 >= (MaxSpeed - CurrentSpeed)) { AboutToBlow?.Invoke(this, new CarEventArgs("Careful buddy! Car is gonna blow...")); } if (CurrentSpeed > MaxSpeed) { carIsDead = true; Exploded?.Invoke(this, new CarEventArgs("Car is dead...")); } else { System.Console.WriteLine("CurrentSpeed is : {0}", CurrentSpeed); } } }
// Remove member to the invocation list. public void RemoveAboutToBlow(AboutToBlow clientMethod) { almostDeadList -= clientMethod; }
// Add member to the invocation list. public void OnAboutToBlow(AboutToBlow clientMethod) { almostDeadList += clientMethod; }
public void OnAboutToBlow(AboutToBlow clienMeth) { almostDeadList = clienMeth; }
public void onAboutToBlow(AboutToBlow e) { aboutToBlowListener += e; }