public static object Deserialize(uLink.BitStream r, params object[] codecOptions) { try { CSTreatment cst = new CSTreatment(); cst.abnormalId = r.ReadInt32(); cst.npcId = r.ReadInt32(); cst.needTreatTimes = r.ReadInt32(); AbnormalTypeTreatData attd = AbnormalTypeTreatData.GetTreatment(cst.abnormalId); if (EntityMgr.Instance.Get(cst.npcId) == null) { cst.npcName = "?"; } else { cst.npcName = EntityMgr.Instance.Get(cst.npcId).ExtGetName(); } cst.diseaseName = AbnormalData.GetData((PEAbnormalType)cst.abnormalId).name; cst.treatName = PELocalization.GetString(attd.treatDescription); cst.medicineList.Add(new ItemIdCount(attd.treatItemId[0], attd.treatItemNum)); cst.treatTime = attd.treatTime; cst.restoreTime = attd.restoreTime; return(cst); } catch (System.Exception e) { throw e; } }
void AddAbnormal(PEAbnormalType type, AbnormalData data) { PEAbnormal_N abnormalCondition = new PEAbnormal_N(); abnormalCondition.Init(type, this, Entity, OnStartAbnormal, OnEndAbnormal); m_AbnormalList[(int)type] = abnormalCondition; }
public static void LoadData() { g_DataDic = new Dictionary <PEAbnormalType, AbnormalData>(); SqliteDataReader reader = LocalDatabase.Instance.ReadFullTable("AbnormalType"); while (reader.Read()) { AbnormalData data = new AbnormalData(); data.type = (PEAbnormalType)PETools.Db.GetInt(reader, "AbnormalId"); data.name = PELocalization.GetString(PETools.Db.GetInt(reader, "TranslationNameId")); data.iconName = PETools.Db.GetString(reader, "Icon"); data.description = PELocalization.GetString(PETools.Db.GetInt(reader, "TranslationDescribeId")); data.target = PETools.Db.GetInt(reader, "AbnormalTarget"); data.deathRemove = PETools.Db.GetBool(reader, "IsDeathRemove"); data.updateByModel = PETools.Db.GetBool(reader, "UpdateByModel"); data.trigger_TimeInterval = PETools.Db.GetFloat(reader, "Trigger_Time"); data.trigger_BuffAdd = PETools.Db.GetIntArray(reader, "Trigger_BuffAdd"); data.trigger_ItemGet = PETools.Db.GetIntArray(reader, "Trigger_ItemGet"); data.trigger_Damage = PETools.Db.GetBool(reader, "Trigger_Damage"); data.trigger_InWater = PETools.Db.GetBool(reader, "Trigger_IntoWater"); data.hit_MutexAbnormal = GetAbnormalType(reader, "Hit_MutexAbnormal"); data.hit_PreAbnormal = GetAbnormalType(reader, "Hit_PreAbnormal"); data.hit_BuffID = PETools.Db.GetIntArray(reader, "Hit_BuffList"); data.hit_Attr = HitAttr.GetHitAttrArray(reader, "Hit_Attr"); data.hit_Damage = HitAttr.GetHitAttr(reader, "Hit_Damage"); data.hit_TimeInterval = PETools.Db.GetFloat(reader, "Hit_Time"); data.hit_AreaTime = PETools.Db.GetFloatArray(reader, "Hit_AreaTime"); data.hit_RainTime = PETools.Db.GetFloat(reader, "Hit_RainTime"); data.hit_HitRate = PETools.Db.GetFloat(reader, "Hit_Rate"); data.eff_BuffAddList = PETools.Db.GetIntArray(reader, "Eff_BuffAdd"); data.eff_Anim = reader.GetString(reader.GetOrdinal("Eff_Anim")); data.eff_Camera = EffCamera.GetEffCamera(reader, "Eff_Camera"); data.eff_AbnormalRemove = GetAbnormalType(reader, "Eff_RemoveAbnormal"); data.eff_Particles = PETools.Db.GetIntArray(reader, "Eff_Particle"); data.eff_SkinColor = PETools.Db.GetColor(reader, "Eff_SkinColor"); data.eff_BodyWeight = ThresholdData.GetThresholdDatas(reader, "Eff_BodyWeight"); data.rt_Immediate = PETools.Db.GetBool(reader, "RT_Imm"); data.rt_TimeInterval = PETools.Db.GetFloat(reader, "RT_Time"); data.rt_BuffRemove = PETools.Db.GetIntArray(reader, "RT_BuffRemove"); data.rt_EffectEnd = PETools.Db.GetBool(reader, "RT_EffEnd"); data.rt_OutsideWater = PETools.Db.GetBool(reader, "RT_OutWater"); data.rh_BuffList = PETools.Db.GetIntArray(reader, "RH_BuffRemove"); data.rh_Attr = HitAttr.GetHitAttrArray(reader, "RH_Attr"); data.re_BuffRemove = PETools.Db.GetIntArray(reader, "RE_BuffRemove"); data.re_BuffAdd = PETools.Db.GetIntArray(reader, "RE_BuffAdd"); data.re_AbnormalAdd = GetAbnormalType(reader, "RE_AbnormalAdd"); data.re_Anim = reader.GetString(reader.GetOrdinal("RE_Anim")); data.re_Camera = EffCamera.GetEffCamera(reader, "RE_Camera"); data.re_Particles = PETools.Db.GetIntArray(reader, "RE_Particle"); g_DataDic.Add(data.type, data); } }
public void InitFromRecord() { AbnormalTypeTreatData attd = AbnormalTypeTreatData.GetTreatment(abnormalId); diseaseName = AbnormalData.GetData((PEAbnormalType)abnormalId).name; treatName = PELocalization.GetString(attd.treatDescription); medicineList.Add(new ItemIdCount(attd.treatItemId[0], attd.treatItemNum)); treatTime = attd.treatTime; restoreTime = attd.restoreTime; }
void OnEndAbnormal(PEAbnormalType type) { if (null != UIMainMidCtrl.Instance) { AbnormalData data = AbnormalData.GetData(type); if (null != data && data.iconName != "0") { UIMainMidCtrl.Instance.DeleteBuffShow(data.iconName); } } }
void OnStartAbnormal(PEAbnormalType type) { if (null != UIMainMidCtrl.Instance) { AbnormalData data = AbnormalData.GetData(type); if (null != data && data.iconName != "0") { UIMainMidCtrl.Instance.AddBuffShow(data.iconName, data.description); } } }
void InitData(PEAbnormalType abnormalType) { m_Data = AbnormalData.GetData(abnormalType); if (null == m_Data) { Debug.LogError("Can't find AbnormalData ID:" + abnormalType.ToString()); return; } InitTriggers(); InitHits(); InitEffects(); InitRemoveTriggers(); InitRemoveHits(); InitRemoveEffects(); }
public static CSTreatment GenTreatmentFromDatabase(PeEntity npc, int abnormalId) { CSTreatment cst = new CSTreatment(); AbnormalTypeTreatData attd = AbnormalTypeTreatData.GetTreatment(abnormalId); cst.abnormalId = abnormalId; cst.npcName = npc.ExtGetName(); cst.diseaseName = AbnormalData.GetData((PEAbnormalType)abnormalId).name; cst.treatName = PELocalization.GetString(attd.treatDescription); cst.medicineList.Add(new ItemIdCount(attd.treatItemId[0], attd.treatItemNum)); cst.npcId = npc.Id; cst.needTreatTimes = attd.treatNum; cst.treatTime = attd.treatTime; cst.restoreTime = attd.restoreTime; return(cst); }
void InitData(EIdentity eIdentity) { m_AbnormalList = new PEAbnormal_N[(int)PEAbnormalType.Max]; if (PeGameMgr.IsBuild || PeGameMgr.playerType == PeGameMgr.EPlayerType.Tutorial) { return; } int mask = 0; switch (eIdentity) { case EIdentity.Player: mask = 1; break; case EIdentity.Npc: mask = 2; break; case EIdentity.Neutral: mask = 4; break; } for (int type = 1; type < (int)PEAbnormalType.Max; type++) { AbnormalData data = AbnormalData.GetData((PEAbnormalType)type); if (null != data && (data.target & mask) == mask) { AddAbnormal((PEAbnormalType)type, data); } } if (null != Entity.aliveEntity) { Entity.aliveEntity.evtOnBuffAdd += OnBuffAdd; Entity.aliveEntity.evtOnBuffRemove += OnBuffRemove; } PlayerPackageCmpt playercmpt = Entity.packageCmpt as PlayerPackageCmpt; if (null != playercmpt) { playercmpt.getItemEventor.Subscribe(OnItemAdd); } }
void RemoveNpcAbnormal(PEAbnormalType type) { AbnormalData data = AbnormalData.GetData(type); //lz-2016.08.26 异常状态是0的图标不显示 if (null == data || data.iconName == "0") { return; } CSUI_BuffItem item = mAbnormalList.Find(i => i._icon == data.iconName); if (item == null) { return; } Destroy(item.gameObject); mAbnormalList.Remove(item); mReposition = true; }
void AddNpcAbnormal(PEAbnormalType type) { AbnormalData data = AbnormalData.GetData(type); //lz-2016.08.26 异常状态是0的图标不显示 if (null == data || data.iconName == "0") { return; } CSUI_BuffItem item = Instantiate(mAbnormalPrefab) as CSUI_BuffItem; if (!item.gameObject.activeSelf) { item.gameObject.SetActive(true); } item.transform.parent = mAbnormalGrid.transform; CSUtils.ResetLoacalTransform(item.transform); item.SetInfo(data.iconName, data.description); mAbnormalList.Add(item); mReposition = true; }
public static void LoadAllData() { if (s_localDatabase != null) { return; } #if UNITY_EDITOR System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); sw.Start(); #endif s_localDatabase = LoadDb(); SkillSystem.SkData.LoadData(); Pathea.Effect.EffectData.LoadData(); Pathea.Projectile.ProjectileData.LoadData(); Pathea.RequestRelation.LoadData(); Pathea.CampData.LoadData(); Pathea.ThreatData.LoadData(); Pathea.DamageData.LoadData(); HumanSoundData.LoadData(); ItemDropData.LoadData(); PELocalization.LoadData(); NaturalResAsset.NaturalRes.LoadData(); //SkillAsset.EffCastData.LoadData(); //SkillAsset.EffSkill.LoadData(); //SkillAsset.MergeSkill.LoadData(); //AnimData.LoadData(); //AnimSoundData.LoadData(); AiAsset.AiData.LoadData(); SoundAsset.SESoundBuff.LoadData(); SoundAsset.SESoundStory.LoadData(); //CharacterData.LoadCharacterData(); StoryDoodadMap.LoadData(); StoreRepository.LoadData(); NpcMissionDataRepository.LoadData(); //PlayerAttribute.LoadData(); MissionRepository.LoadData(); TalkRespository.LoadData(); //NpcRandomRepository.LoadData(); ShopRespository.LoadData(); WareHouseManager.LoadData(); //HeroTalkRepository.LoadData(); MutiPlayRandRespository.LoadData(); PromptRepository.LoadData(); //MapIconData.LoadDate(); //MapMaskData.LoadDate(); CampPatrolData.LoadDate(); Camp.LoadData(); RepProcessor.LoadData(); CloudManager.LoadData(); //BattleUnitData.LoadData(); TutorialData.LoadData(); //RepairMachineManager.LoadData(); MapMaskData.LoadDate(); MessageData.LoadData(); //lz-2016.07.13 Add it MonsterHandbookData.LoadData(); //lz-2016.07.20 Add it StoryRepository.LoadData(); RMRepository.LoadRandMission(); MisInitRepository.LoadData(); CameraRepository.LoadCameraPlot(); AdRMRepository.LoadData(); VCConfig.InitConfig(); Cutscene.LoadData(); // BuildBrushData.LoadBrush(); BSPattern.LoadBrush(); BSVoxelMatMap.Load(); BSBlockMatMap.Load(); BlockBuilding.LoadBuilding(); LifeFormRule.LoadData(); PlantInfo.LoadData(); MetalScanData.LoadData(); BattleConstData.LoadData(); CustomCharactor.CustomMetaData.LoadData(); SkillTreeInfo.LoadData(); VArtifactUtil.LoadData(); Pathea.ActionRelationData.LoadActionRelation(); //colony CSInfoMgr.LoadData(); ProcessingObjInfo.LoadData(); CSTradeInfoData.LoadData(); CampTradeIdData.LoadData(); AbnormalTypeTreatData.LoadData(); CSMedicineSupport.LoadData(); //RandomItemMgr RandomItemDataMgr.LoadData(); FecesData.LoadData(); //randomdungeon RandomDungeonDataBase.LoadData(); AbnormalData.LoadData(); PEAbnormalNoticeData.LoadData(); RelationInfo.LoadData(); EquipSetData.LoadData(); SuitSetData.LoadData(); CheatData.LoadData(); Pathea.NpcProtoDb.Load(); Pathea.MonsterProtoDb.Load(); Pathea.MonsterRandomDb.Load(); Pathea.MonsterGroupProtoDb.Load(); Pathea.RandomNpcDb.Load(); Pathea.PlayerProtoDb.Load(); Pathea.TowerProtoDb.Load(); Pathea.DoodadProtoDb.Load(); Pathea.AttPlusNPCData.Load(); Pathea.AttPlusBuffDb.Load(); Pathea.NpcTypeDb.Load(); Pathea.NpcRandomTalkDb.Load(); Pathea.NpcThinkDb.LoadData(); Pathea.NpcEatDb.LoadData(); Pathea.NpcRobotDb.Load(); Pathea.NPCScheduleData.Load(); Pathea.NpcVoiceDb.LoadData(); InGameAidData.LoadData(); //lz-2016.08.21 add it MountsSkillDb.LoadData(); #if UNITY_EDITOR sw.Stop(); Debug.Log("Database Loaded : " + sw.ElapsedMilliseconds); sw.Reset(); #else Debug.Log("Database Loaded"); #endif }