Example #1
0
	protected virtual void ExitPlacing(int numPlaced, AbilityType aType){
		AbilityObjectPlacedMessage objMess = new AbilityObjectPlacedMessage (numPlaced, aType);
		MessageCenter.Instance.Broadcast (objMess);
		AbilityStatusChangedMessage abMess = new AbilityStatusChangedMessage (false);
		MessageCenter.Instance.Broadcast (abMess);
		Destroy (this.gameObject);
	}
Example #2
0
    protected virtual void ExitPlacing(int numPlaced, AbilityType aType)
    {
        AbilityObjectPlacedMessage objMess = new AbilityObjectPlacedMessage(numPlaced, aType);

        MessageCenter.Instance.Broadcast(objMess);
        AbilityStatusChangedMessage abMess = new AbilityStatusChangedMessage(false);

        MessageCenter.Instance.Broadcast(abMess);
        Destroy(this.gameObject);
    }
Example #3
0
    /**
     * AbilityStatusChanged Handler
     **/
    protected void HandleAbilityStatusChanged(Message message)
    {
        AbilityStatusChangedMessage mess = message as AbilityStatusChangedMessage;

        if (mess.abilityInUseStatus)
        {
            canMove = false;
        }
        else
        {
            canMove = true;
        }
    }
    /**
     * AbilityStatusChanged Handler
     **/
    void HandleAbilityStatusChanged(Message message)
    {
        AbilityStatusChangedMessage mess = message as AbilityStatusChangedMessage;

        if (mess.abilityInUseStatus)
        {
            abilityUsed = true;
        }
        else
        {
            abilityUsed = false;
        }
    }
	// Use this for initialization
	new void Start () {
		base.Start ();

		prefabPath = "Prefabs/TireSwingRanged";

		distanceCovered = 0;
		reached = false;
		npcCaught = new ArrayList();

		// broadcast this is in use
		AbilityStatusChangedMessage message = new AbilityStatusChangedMessage(true);
		MessageCenter.Instance.Broadcast(message);
	}
Example #6
0
    /**
     * AbilityStatusChanged Handler
     **/
    protected void HandleAbilityStatusChanged(Message message)
    {
        AbilityStatusChangedMessage mess = message as AbilityStatusChangedMessage;

        if (mess.abilityInUseStatus)
        {
            canMove = false;
            transform.rigidbody2D.velocity = new Vector2(0, 0);
        }
        else
        {
            canMove = true;
        }
    }
Example #7
0
    // Use this for initialization
    new void Start()
    {
        base.Start();

        prefabPath = "Prefabs/TireSwingRanged";

        distanceCovered = 0;
        reached         = false;
        npcCaught       = new ArrayList();

        // broadcast this is in use
        AbilityStatusChangedMessage message = new AbilityStatusChangedMessage(true);

        MessageCenter.Instance.Broadcast(message);
    }
Example #8
0
    // Update is called once per frame
    protected override void GameUpdate()
    {
        // if tire swing hasn't reached full length
        if (distanceCovered < distance && !reached)
        {
            distanceCovered    += speed;
            transform.position += direction * speed;
        }
        // at full length
        else if (distanceCovered >= distance && !reached)
        {
            reached = true;
        }
        // coming back to player
        else if (distanceCovered > 0 && reached)
        {
            distanceCovered    -= speed;
            transform.position -= direction * speed;
        }
        // tire swing end
        else if (distanceCovered <= 0 && reached)
        {
            foreach (GameObject npc in npcCaught)
            {
                npc.GetComponent <CircleCollider2D>().enabled = true;
                npc.GetComponent <SpriteRenderer>().enabled   = true;
                npc.GetComponent <BoxCollider2D>().enabled    = true;
                // add in player having npcs
            }

            // broadcast ability no longer in use
            AbilityStatusChangedMessage message = new AbilityStatusChangedMessage(false);
            MessageCenter.Instance.Broadcast(message);

            // destroy tire swing
            Destroy(this.gameObject);
        }

        if (npcCaught.Count > 0)
        {
            // have NPC be caught in the tire swing
            foreach (GameObject npc in npcCaught)
            {
                npc.transform.position = transform.position;
            }
        }
    }
	// Update is called once per frame
	protected override void GameUpdate () {
		// if tire swing hasn't reached full length
		if( distanceCovered < distance && !reached)
		{
			distanceCovered += speed;
			transform.position += direction*speed;
		}
		// at full length
		else if( distanceCovered >= distance && !reached)
		{
			reached = true;
		}
		// coming back to player
		else if( distanceCovered > 0 && reached)
		{
			distanceCovered -= speed;
			transform.position -= direction*speed;
		}
		// tire swing end
		else if( distanceCovered <= 0 && reached  )
		{
			foreach( GameObject npc in npcCaught )
			{
				npc.GetComponent<CircleCollider2D>().enabled = true;
				npc.GetComponent<SpriteRenderer>().enabled = true;
				npc.GetComponent<BoxCollider2D>().enabled = true;
				// add in player having npcs

			}

			// broadcast ability no longer in use
			AbilityStatusChangedMessage message = new AbilityStatusChangedMessage(false);
			MessageCenter.Instance.Broadcast(message);

			// destroy tire swing
			Destroy ( this.gameObject );
		}

		if( npcCaught.Count > 0 )
		{
			// have NPC be caught in the tire swing
			foreach( GameObject npc in npcCaught )
			{
				npc.transform.position = transform.position;
			}
		}
	}
	void HandleInput(){
		/*if (((Input.GetKeyDown(KeyCode.D) || Input.GetButtonDown("X"))) && GameObject.FindGameObjectWithTag("Player").GetComponent<TreeController>().state != Tree.State.Eating)
		{
			if(luresLeft > 0 && !abilityInUse){
				AbilityStatusChangedMessage message = new AbilityStatusChangedMessage(true);
				MessageCenter.Instance.Broadcast(message);
				GameObject obj = (GameObject)Resources.Load("Prefabs/Abilities/LurePlacer");
				LurePlacer lp = obj.GetComponent<LurePlacer>();
				lp.luresAllowed = luresLeft;
				GameObject.Instantiate(lp, transform.position, Quaternion.identity);
				abilityInUse = true;
			}
		}*/
		if (Input.GetButtonDown ("B") && !abilityInUse){// && (GameObject.FindGameObjectWithTag ("Player").GetComponent<TreeController> ().state != Tree.State.Eating && GameObject.FindGameObjectWithTag ("Player").GetComponent<TreeController> ().state != Tree.State.AxeManMinigame)) {
			AbilityStatusChangedMessage message = new AbilityStatusChangedMessage(true);
			MessageCenter.Instance.Broadcast(message);
			Instantiate(Resources.Load("Particles/soulsmoke"), transform.position, Quaternion.identity);
			abilityInUse = true;
		}
	}
Example #11
0
	protected virtual void HandleInput(){
		/*if (((Input.GetKeyDown(KeyCode.D) || Input.GetButtonDown("X"))) && GameObject.FindGameObjectWithTag("Player").GetComponent<TreeController>().state != Tree.State.Eating)
		{
			if(luresLeft > 0 && !abilityInUse){
				AbilityStatusChangedMessage message = new AbilityStatusChangedMessage(true);
				MessageCenter.Instance.Broadcast(message);
				GameObjec obj = (GameObject)Resources.Load("Prefabs/Abilities/LurePlacer");
				LurePlacer lp = obj.GetComponent<LurePlacer>();
				lp.luresAllowed = luresLeft;
				GameObject.Instantiate(lp, transform.position, Quaternion.identity);
				abilityInUse = true;
			}
		}*/
        if ((Input.GetButtonDown("A") || Input.GetButtonDown("B")) && Active && GlobalGameStateManager.PosessionState == PosessionState.EXORCISABLE)
        {// && (GameObject.FindGameObjectWithTag ("Player").GetComponent<TreeController> ().state != Tree.State.Eating && GameObject.FindGameObjectWithTag ("Player").GetComponent<TreeController> ().state != Tree.State.AxeManMinigame)) {
			AbilityStatusChangedMessage message = new AbilityStatusChangedMessage(true);
			MessageCenter.Instance.Broadcast(message);
			exorcise();
		}
	}
 void HandleInput()
 {
     /*if (((Input.GetKeyDown(KeyCode.D) || Input.GetButtonDown("X"))) && GameObject.FindGameObjectWithTag("Player").GetComponent<TreeController>().state != Tree.State.Eating)
      * {
      *      if(luresLeft > 0 && !abilityInUse){
      *              AbilityStatusChangedMessage message = new AbilityStatusChangedMessage(true);
      *              MessageCenter.Instance.Broadcast(message);
      *              GameObject obj = (GameObject)Resources.Load("Prefabs/Abilities/LurePlacer");
      *              LurePlacer lp = obj.GetComponent<LurePlacer>();
      *              lp.luresAllowed = luresLeft;
      *              GameObject.Instantiate(lp, transform.position, Quaternion.identity);
      *              abilityInUse = true;
      *      }
      * }*/
     if (Input.GetButtonDown("B") && !abilityInUse && (GameObject.FindGameObjectWithTag("Player").GetComponent <TreeController> ().state != Tree.State.Eating && GameObject.FindGameObjectWithTag("Player").GetComponent <TreeController> ().state != Tree.State.AxeManMinigame))
     {
         AbilityStatusChangedMessage message = new AbilityStatusChangedMessage(true);
         MessageCenter.Instance.Broadcast(message);
         Instantiate(Resources.Load("Particles/soulsmoke"), transform.position, Quaternion.identity);
         abilityInUse = true;
     }
 }
Example #13
0
    /**
     * AbilityStatusChanged Handler
     **/
    protected void HandleAbilityStatusChanged(Message message)
    {
        AbilityStatusChangedMessage mess = message as AbilityStatusChangedMessage;

        abilityUsed = mess.abilityInUseStatus;
    }