public override void Notify(AbilityStateChangedMessage m) //update our display state { if (m.ready) { vfx.Play(); } else { vfx.Stop(); vfx.Clear(); } }
//update our display state public override void Notify(AbilityStateChangedMessage m) { if (m.ready) { vfx.Play(); ping.Play(); } else { vfx.Stop(); vfx.Clear(); } }
public override void Notify(AbilityStateChangedMessage m) //update our display state { if (m.ready) { vfx.Play(); ping.Play(); } else { vfx.Stop(); vfx.Clear(); } }
public override void Notify(AbilityStateChangedMessage m) { setNumCharges((m as ChargesAbilityStateChangedMessage).numCharges); }
public override void Notify(AbilityStateChangedMessage m) //update our display state { }