Example #1
0
        protected override void SetOverride(XElement element)
        {
            UnitDataOverride unitDataOverride = new UnitDataOverride();

            AbilityPropertyOverride abilityOverride = new AbilityPropertyOverride();
            WeaponPropertyOverride  weaponOverride  = new WeaponPropertyOverride();

            string unitId = element.Attribute("id").Value;

            foreach (XElement dataElement in element.Elements())
            {
                string elementName    = dataElement.Name.LocalName;
                string valueAttribute = dataElement.Attribute("value")?.Value;

                XElement overrideElement = null;

                switch (elementName)
                {
                case "Name":
                    if (!string.IsNullOrEmpty(valueAttribute))
                    {
                        unitDataOverride.NameOverride = (true, valueAttribute);
                    }
                    break;

                case "HyperlinkId":
                    if (!string.IsNullOrEmpty(valueAttribute))
                    {
                        unitDataOverride.HyperlinkIdOverride = (true, valueAttribute);
                    }
                    break;

                case "CUnit":
                    if (!string.IsNullOrEmpty(valueAttribute))
                    {
                        unitDataOverride.CUnitOverride = (true, valueAttribute);
                    }
                    break;

                case "EnergyType":
                    unitDataOverride.EnergyTypeOverride = (true, valueAttribute);
                    break;

                case "Energy":
                    string energyValue = valueAttribute;
                    if (int.TryParse(energyValue, out int value))
                    {
                        if (value < 0)
                        {
                            value = 0;
                        }

                        unitDataOverride.EnergyOverride = (true, value);
                    }
                    else
                    {
                        unitDataOverride.EnergyOverride = (true, 0);
                    }

                    break;

                case "ParentLink":
                    unitDataOverride.ParentLinkOverride = (true, valueAttribute);
                    break;

                case "Ability":
                    string abilityId       = dataElement.Attribute("id")?.Value ?? string.Empty;
                    string buttonAbilityId = dataElement.Attribute("button")?.Value ?? abilityId;
                    string passiveAbility  = dataElement.Attribute("passive")?.Value;
                    string addedAbility    = dataElement.Attribute("add")?.Value;

                    if (bool.TryParse(passiveAbility, out bool abilityPassiveResult))
                    {
                        buttonAbilityId = $"{buttonAbilityId}~Passive~";
                    }

                    if (bool.TryParse(addedAbility, out bool abilityAddedResult))
                    {
                        unitDataOverride.AddAddedAbility(new AbilityTalentId(abilityId, buttonAbilityId), abilityAddedResult);

                        if (!abilityAddedResult)
                        {
                            continue;
                        }
                    }

                    if (!string.IsNullOrEmpty(abilityId))
                    {
                        overrideElement = dataElement.Element("Override");

                        if (overrideElement != null)
                        {
                            abilityOverride.SetOverride(new AbilityTalentId(abilityId, buttonAbilityId), overrideElement, unitDataOverride.PropertyAbilityOverrideMethodByAbilityId);
                        }
                    }

                    break;

                case "Weapon":
                    string weaponId    = dataElement.Attribute("id")?.Value;
                    string addedWeapon = dataElement.Attribute("add")?.Value;

                    if (string.IsNullOrEmpty(weaponId))
                    {
                        continue;
                    }

                    if (bool.TryParse(addedWeapon, out bool weaponValidResult))
                    {
                        unitDataOverride.AddAddedWeapon(weaponId, weaponValidResult);

                        if (!weaponValidResult)
                        {
                            continue;
                        }
                    }

                    overrideElement = dataElement.Element("Override");
                    if (overrideElement != null)
                    {
                        weaponOverride.SetOverride(weaponId, overrideElement, unitDataOverride.PropertyWeaponOverrideMethodByWeaponId);
                    }
                    break;
                }
            }

            DataOverridesById[unitId] = unitDataOverride;
        }
        protected override void SetOverride(XElement element)
        {
            if (element is null)
            {
                throw new ArgumentNullException(nameof(element));
            }

            HeroDataOverride heroDataOverride = new HeroDataOverride();

            AbilityPropertyOverride  abilityOverride  = new AbilityPropertyOverride();
            TalentPropertyOverride   talentOverride   = new TalentPropertyOverride();
            WeaponPropertyOverride   weaponOverride   = new WeaponPropertyOverride();
            PortraitPropertyOverride portraitOverride = new PortraitPropertyOverride();

            string heroId = element.Attribute("id")?.Value ?? string.Empty;

            foreach (XElement dataElement in element.Elements())
            {
                string elementName    = dataElement.Name.LocalName;
                string valueAttribute = dataElement.Attribute("value")?.Value ?? string.Empty;

                XElement?overrideElement;

                switch (elementName)
                {
                case "Name":
                    heroDataOverride.NameOverride = (true, valueAttribute);
                    break;

                case "HyperlinkId":
                    heroDataOverride.HyperlinkIdOverride = (true, valueAttribute);
                    break;

                case "CUnit":
                    heroDataOverride.CUnitOverride = (true, valueAttribute);
                    break;

                case "EnergyType":
                    heroDataOverride.EnergyTypeOverride = (true, valueAttribute);
                    break;

                case "Energy":
                    string energyValue = valueAttribute;

                    if (int.TryParse(energyValue, out int value))
                    {
                        if (value < 0)
                        {
                            value = 0;
                        }

                        heroDataOverride.EnergyOverride = (true, value);
                    }
                    else
                    {
                        heroDataOverride.EnergyOverride = (true, 0);
                    }

                    break;

                case "ParentLink":
                    heroDataOverride.ParentLinkOverride = (true, valueAttribute ?? string.Empty);
                    break;

                case "Ability":
                case "Talent":
                    string id             = dataElement.Attribute("id")?.Value ?? string.Empty;
                    string?abilityType    = dataElement.Attribute("abilityType")?.Value;
                    string?passiveAbility = dataElement.Attribute("passive")?.Value;
                    string?addedAbility   = dataElement.Attribute("add")?.Value;

                    AbilityTalentId abilityTalentId = new AbilityTalentId(string.Empty, string.Empty);

                    string[] idSplit = id.Split(',', StringSplitOptions.RemoveEmptyEntries);
                    if (idSplit.Length >= 2)
                    {
                        abilityTalentId.ReferenceId = idSplit[0];
                        abilityTalentId.ButtonId    = idSplit[1];
                    }
                    else if (idSplit.Length == 1)
                    {
                        abilityTalentId.ReferenceId = idSplit[0];
                        abilityTalentId.ButtonId    = idSplit[0];
                    }

                    if (Enum.TryParse(abilityType, true, out AbilityTypes abilityTypeResult))
                    {
                        abilityTalentId.AbilityType = abilityTypeResult;
                    }

                    if (bool.TryParse(passiveAbility, out bool abilityPassiveResult))
                    {
                        abilityTalentId.IsPassive = abilityPassiveResult;
                    }

                    if (elementName == "Ability")
                    {
                        if (bool.TryParse(addedAbility, out bool abilityAddedResult))
                        {
                            heroDataOverride.AddAddedAbility(abilityTalentId, abilityAddedResult);

                            if (!abilityAddedResult)
                            {
                                continue;
                            }
                        }
                    }

                    if (!string.IsNullOrEmpty(id))
                    {
                        overrideElement = dataElement.Element("Override");

                        if (overrideElement != null)
                        {
                            if (elementName == "Ability")
                            {
                                abilityOverride.SetOverride(abilityTalentId.ToString(), overrideElement, heroDataOverride.PropertyAbilityOverrideMethodByAbilityId);
                            }
                            else
                            {
                                talentOverride.SetOverride(abilityTalentId.ToString(), overrideElement, heroDataOverride.PropertyTalentOverrideMethodByTalentId);
                            }
                        }
                    }

                    break;

                case "Portrait":
                    overrideElement = dataElement.Element("Override");
                    if (overrideElement != null)
                    {
                        portraitOverride.SetOverride(heroId, overrideElement, heroDataOverride.PropertyPortraitOverrideMethodByHeroId);
                    }
                    break;

                case "HeroUnit":
                    string?heroUnitId     = dataElement.Attribute("id")?.Value;
                    string?removeHeroUnit = dataElement.Attribute("remove")?.Value;

                    if (string.IsNullOrEmpty(heroUnitId))
                    {
                        continue;
                    }

                    if (bool.TryParse(removeHeroUnit, out bool heroUnitRemoveResult))
                    {
                        if (heroUnitRemoveResult)
                        {
                            heroDataOverride.AddRemovedHeroUnit(heroUnitId);
                            continue;
                        }
                    }

                    heroDataOverride.AddHeroUnit(heroUnitId);
                    SetOverride(dataElement);

                    break;

                case "Weapon":
                    string?weaponId    = dataElement.Attribute("id")?.Value;
                    string?addedWeapon = dataElement.Attribute("add")?.Value;

                    if (string.IsNullOrEmpty(weaponId))
                    {
                        continue;
                    }

                    if (bool.TryParse(addedWeapon, out bool weaponValidResult))
                    {
                        heroDataOverride.AddAddedWeapon(weaponId, weaponValidResult);

                        if (!weaponValidResult)
                        {
                            continue;
                        }
                    }

                    overrideElement = dataElement.Element("Override");
                    if (overrideElement != null)
                    {
                        weaponOverride.SetOverride(weaponId, overrideElement, heroDataOverride.PropertyWeaponOverrideMethodByWeaponId);
                    }
                    break;
                }
            }

            DataOverridesById[heroId] = heroDataOverride;
        }