public void ReloadSkills() { // Load Ability or default ability if none specified Ability = (charData.abilityToUse == Abilities.None) ? new Heal(SkillType.Single) : AbilityLoader.GetByEnum(charData.abilityToUse); // Load Attack or default attack if none specified Attack = (charData.attackToUse == Attacks.None) ? new Peow() : AttackLoader.GetByEnum(charData.attackToUse); }