private void PopulateSpellLists()
    {
        List<SingleTarget> SingleTargetSpells = new List<SingleTarget>();
        List<AoE> AOESpells = new List<AoE>();
        SingleTargetSpells.AddRange(GetSpellFromXML.Instance.SingleTargetSpellList());
        AOESpells.AddRange(GetSpellFromXML.Instance.AOESpellList());

        List<SingleTarget> ElementSingleTarget = new List<SingleTarget>();
        List<AoE> ElementAOESpells = new List<AoE>();

        string sElement = "arcane";
        string outString = string.Empty; 
        for (int i = 0; i < 4; i++)
        {
            
            foreach (SingleTarget ability in SingleTargetSpells)
            {
                if (sElement.Equals(ability.m_DamageType.ToString()))
                {
                    ElementSingleTarget.Add(ability);
                }
                
            }

            foreach (AoE ability in AOESpells)
            {
                if (sElement.Equals(ability.m_DamageType.ToString()))
                {
                    ElementAOESpells.Add(ability);
                }

            }

            AbilityLists abilityLists = new AbilityLists(ElementSingleTarget, ElementAOESpells);

            switch (i)
            {
                case 0:
                    m_ArcaneSpells = abilityLists;
                    sElement = "earth";
                    break;
                case 1:
                    m_EarthSpells = abilityLists;
                    sElement = "water";
                    break;
                case 2:
                    m_WaterSpells = abilityLists;
                    sElement = "fire";
                    break;
                case 3:
                    m_FireSpells = abilityLists;
                    break;
            }
            ElementSingleTarget = new List<SingleTarget>();
            ElementAOESpells = new List<AoE>();
        }
    }
Example #2
0
    // Unity
    /// <summary>
    /// Finds and sets all the components used in this script
    /// </summary>
    private void Awake()
    {
        gameManager     = GameObject.Find("GameManager");
        resourceManager = gameManager.GetComponent <ResourceManager>();
        abilityLists    = gameManager.GetComponentInChildren <AbilityLists>();
        itemList        = gameManager.GetComponentInChildren <ItemsList>();
        timeBehaviour   = gameManager.GetComponent <TimeBehaviour>();
        audioSource     = GetComponent <AudioSource>();

        characterCollider = GetComponent <CapsuleCollider2D>();
        characterAnimator = GetComponent <Animator>();
        characterRB       = GetComponent <Rigidbody2D>();
        stats             = GetComponent <Stats>();
    }